My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Cannon Hog Rider Night Witch
Zap
Cannon Firecracker Night Witch
Barbarian Barrel
Cannon Firecracker Valkyrie Night Witch
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Night Witch
Fireball
Cannon Firecracker Hog Rider Night Witch
Poison
Cannon Firecracker Night Witch
Lightning
Cannon Valkyrie Night Witch
Rocket
Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Fireball Valkyrie Hog Rider Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Night Witch
Cannon
Firecracker
Hog Rider Valkyrie
Fireball
Arrows Hog Rider The Log
Valkyrie
Hog Rider Firecracker
Hog Rider
Arrows Firecracker Fireball Valkyrie The Log
The Log
Hog Rider Fireball
Night Witch
Arrows

Defense Synergies 4 12

Arrows
Cannon Fireball Valkyrie
Cannon
The Log Arrows Firecracker Fireball Valkyrie Night Witch
Firecracker
Valkyrie The Log Cannon Night Witch
Fireball
The Log Arrows Cannon Valkyrie
Valkyrie
Firecracker Arrows Cannon Fireball The Log Night Witch
Hog Rider
The Log
Cannon Firecracker Fireball Valkyrie Night Witch
Night Witch
Cannon Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Valkyrie The Log
Cannon Firecracker Valkyrie The Log Night Witch
Cannon Valkyrie Night Witch
Cannon Night Witch Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie The Log
Arrows Fireball The Log Cannon Firecracker Valkyrie Night Witch
Arrows Cannon Firecracker Fireball Night Witch
Arrows Cannon Fireball Valkyrie The Log
Cannon Night Witch
Cannon Firecracker Valkyrie Night Witch
Valkyrie Arrows Cannon Firecracker Fireball The Log Night Witch
Arrows Firecracker Fireball Night Witch
Cannon Night Witch Fireball Valkyrie The Log
Fireball Valkyrie Arrows Cannon Firecracker The Log Night Witch
Cannon
Cannon Fireball The Log
Arrows Cannon Firecracker Fireball Valkyrie Night Witch
Arrows Cannon Fireball Valkyrie Firecracker The Log Night Witch
Arrows Valkyrie The Log Cannon Firecracker Fireball
Cannon
Valkyrie Arrows Cannon Firecracker Fireball The Log Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Arrows Firecracker Valkyrie The Log
Valkyrie The Log
Valkyrie Fireball The Log Night Witch
Cannon Valkyrie Night Witch
Arrows Firecracker Fireball
Fireball Valkyrie Night Witch
Valkyrie
Firecracker Fireball Valkyrie The Log
Cannon
Valkyrie
Arrows Fireball Valkyrie The Log
Cannon Fireball Valkyrie Night Witch
Cannon Firecracker Fireball Valkyrie
Firecracker Fireball Valkyrie The Log Night Witch
Arrows Valkyrie Cannon Firecracker Fireball The Log
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball Valkyrie The Log
Fireball Arrows Firecracker Valkyrie The Log
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker
Arrows Fireball The Log Firecracker
Fireball Night Witch
Firecracker Arrows Fireball Valkyrie The Log
Fireball Arrows Firecracker
Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Fireball
Night Witch
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Valkyrie The Log
Fireball The Log Night Witch
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Valkyrie
Arrows Firecracker Fireball The Log
Fireball Arrows The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Night Witch
Firecracker Fireball
Fireball Night Witch
Arrows Fireball The Log Night Witch
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Fireball Night Witch
Fireball Arrows Firecracker
Arrows The Log Fireball
Fireball Firecracker Valkyrie
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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