My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon Sparky
Giant Snowball
Bats Hog Rider Balloon
Zap
Bats Firecracker Balloon Sparky
Barbarian Barrel
Firecracker Valkyrie Wizard Sparky
The Log
Firecracker Hog Rider Sparky
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Wizard Balloon Sparky
Fireball
Firecracker Hog Rider Wizard Balloon Sparky
Poison
Bats Firecracker Wizard Balloon Sparky
Lightning
Valkyrie Wizard Balloon Sparky
Rocket
Valkyrie Hog Rider Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Fireball Valkyrie Hog Rider Wizard Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Fireball Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Balloon Firecracker Sparky
Firecracker
Hog Rider Bats Valkyrie Balloon Sparky
Fireball
Hog Rider Sparky
Valkyrie
Bats Hog Rider Balloon Firecracker Wizard Sparky
Hog Rider
Bats Firecracker Fireball Valkyrie Wizard Balloon
Wizard
Valkyrie Hog Rider Balloon Sparky
Balloon
Bats Valkyrie Firecracker Hog Rider Wizard Sparky
Sparky
Bats Firecracker Fireball Valkyrie Wizard Balloon

Defense Synergies 1 6

Bats
Firecracker Valkyrie Sparky
Firecracker
Valkyrie Bats
Fireball
Valkyrie
Valkyrie
Firecracker Bats Fireball Wizard Sparky
Hog Rider
Wizard
Valkyrie
Balloon
Sparky
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Wizard Sparky
Sparky Bats Firecracker Valkyrie
Sparky Bats Valkyrie
Sparky Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie Sparky
Fireball Bats Firecracker Valkyrie
Bats Firecracker Fireball Wizard
Fireball Valkyrie Sparky
Sparky
Firecracker Valkyrie Sparky
Bats Valkyrie Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Sparky Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Sparky Bats Firecracker
Sparky
Fireball Sparky
Wizard Sparky Bats Firecracker Fireball Valkyrie
Fireball Valkyrie Bats Firecracker Wizard
Valkyrie Wizard Bats Firecracker Fireball
Sparky
Valkyrie Wizard Bats Firecracker Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Sparky
Fireball Firecracker Valkyrie Wizard
Bats Valkyrie Sparky
Valkyrie Bats Fireball Sparky
Valkyrie Sparky
Firecracker Fireball Wizard Bats
Sparky Bats Fireball Valkyrie
Valkyrie Sparky
Bats Firecracker Fireball Valkyrie Sparky
Sparky
Bats Valkyrie Sparky
Fireball Valkyrie
Fireball Valkyrie Wizard Sparky
Wizard Firecracker Fireball Valkyrie Sparky
Sparky Bats Firecracker Fireball Valkyrie
Bats Valkyrie Firecracker Fireball Wizard Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Fireball Valkyrie Sparky
Fireball Wizard Firecracker Valkyrie Sparky
Firecracker Fireball Wizard Bats
Firecracker Wizard Sparky
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Bats Fireball Sparky
Firecracker Fireball Valkyrie Wizard Sparky
Fireball Firecracker Wizard
Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Sparky
Firecracker Fireball Wizard Sparky
Firecracker Fireball Wizard Sparky
Fireball Sparky
Bats Sparky
Firecracker Fireball Wizard Sparky
Firecracker Fireball Valkyrie Wizard
Fireball Sparky
Fireball Wizard
Sparky
Fireball
Firecracker Fireball Valkyrie Wizard Sparky
Firecracker Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Firecracker Sparky
Bats Firecracker Fireball Wizard Sparky
Bats Firecracker Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Firecracker Fireball Sparky
Sparky
Firecracker Fireball Wizard Sparky
Bats Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Valkyrie Wizard Sparky
Firecracker Fireball Wizard
Fireball Sparky
Firecracker Sparky
Bats Firecracker Fireball Sparky
Firecracker Bats Fireball
Firecracker Fireball Sparky
Sparky
Fireball Firecracker Wizard Sparky

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