My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minions Hog Rider
Giant Snowball
Skeletons Bats Minions Hog Rider
Zap
Skeletons Bats Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Minions Firecracker
Royal Delivery
Skeletons Bats Minions Firecracker Valkyrie Hog Rider
Fireball
Minions Firecracker Hog Rider
Poison
Bats Minions Firecracker
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Minions Firecracker Valkyrie Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Minions Firecracker

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Mega Knight Minions Firecracker
Minions
Hog Rider Mega Knight Bats Firecracker Valkyrie
Firecracker
Hog Rider Bats Minions Valkyrie Mega Knight
Valkyrie
Bats Hog Rider Minions Firecracker
Hog Rider
Bats Minions Firecracker Valkyrie Poison Mega Knight
Poison
Hog Rider Mega Knight
Mega Knight
Bats Minions Firecracker Hog Rider Poison

Defense Synergies 2 12

Skeletons
Bats Minions Firecracker Poison
Bats
Skeletons Minions Firecracker Valkyrie Mega Knight
Minions
Valkyrie Skeletons Bats Firecracker Mega Knight
Firecracker
Valkyrie Skeletons Bats Minions Mega Knight
Valkyrie
Minions Firecracker Bats
Hog Rider
Poison
Skeletons Mega Knight
Mega Knight
Bats Minions Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Skeletons Bats Minions Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Bats Minions Valkyrie
Skeletons Bats Minions Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Poison Mega Knight
Skeletons Bats Minions Firecracker Valkyrie Mega Knight
Bats Minions Firecracker Poison
Valkyrie Poison Mega Knight
Skeletons Minions
Skeletons Firecracker Valkyrie Mega Knight
Bats Minions Valkyrie Poison Skeletons Firecracker Mega Knight
Minions Bats Firecracker Poison
Mega Knight Skeletons Bats Minions Valkyrie
Valkyrie Mega Knight Bats Minions Firecracker Poison
Mega Knight
Mega Knight
Mega Knight Skeletons Bats Minions Firecracker Valkyrie Poison
Mega Knight Bats Minions Firecracker Valkyrie
Valkyrie Poison Bats Minions Firecracker Mega Knight
Valkyrie Mega Knight Bats Minions Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Poison Firecracker Valkyrie Mega Knight
Mega Knight Skeletons Bats Minions Valkyrie
Valkyrie Mega Knight Bats
Skeletons Valkyrie Mega Knight
Firecracker Poison Skeletons Bats Minions
Skeletons Bats Minions Valkyrie
Mega Knight Valkyrie
Mega Knight Skeletons Bats Minions Firecracker Valkyrie Poison
Skeletons
Mega Knight Bats Minions Valkyrie
Mega Knight Valkyrie Poison
Mega Knight Skeletons Valkyrie
Firecracker Valkyrie Mega Knight
Skeletons Bats Minions Firecracker Valkyrie Poison
Bats Minions Valkyrie Poison Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker Valkyrie Poison
Poison Firecracker Valkyrie Mega Knight
Firecracker Poison Bats Minions
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Minions Poison
Firecracker Poison Valkyrie
Poison Firecracker
Poison Firecracker
Minions Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats Minions
Firecracker Poison Mega Knight
Firecracker Valkyrie Poison Mega Knight
Minions Poison Mega Knight
Poison
Poison
Firecracker Poison Valkyrie Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Bats Firecracker
Bats Minions Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Minions
Poison Firecracker
Poison Firecracker Valkyrie Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Minions Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

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