My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Dark Prince Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Dark Prince Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Phoenix
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Dark Prince
Fireball
Firecracker
Poison
Firecracker Phoenix
Lightning
Valkyrie Dark Prince Phoenix
Rocket
Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Dark Prince Phoenix Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Dark Prince Lightning Phoenix Mega Knight
Firecracker
Valkyrie Giant Dark Prince Mega Knight
Valkyrie
Firecracker Giant Dark Prince
Giant
Arrows Dark Prince Lightning Firecracker Valkyrie
Dark Prince
Giant Arrows Firecracker Valkyrie Lightning
Lightning
Giant Arrows Dark Prince
Phoenix
Arrows
Mega Knight
Arrows Firecracker

Defense Synergies 2 6

Arrows
Mega Knight Valkyrie Dark Prince Lightning Phoenix
Firecracker
Valkyrie Dark Prince Mega Knight
Valkyrie
Firecracker Arrows
Giant
Dark Prince
Arrows Firecracker
Lightning
Arrows
Phoenix
Arrows
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie
Firecracker Valkyrie Dark Prince Phoenix Mega Knight
Mega Knight Valkyrie Dark Prince Lightning
Firecracker Valkyrie Dark Prince Phoenix Mega Knight
Lightning Arrows Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker Valkyrie Dark Prince Mega Knight
Lightning Arrows Firecracker Phoenix
Lightning Arrows Valkyrie Phoenix Mega Knight
Phoenix
Firecracker Valkyrie Dark Prince Phoenix Mega Knight
Valkyrie Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Phoenix
Mega Knight Valkyrie Dark Prince Lightning
Valkyrie Mega Knight Arrows Firecracker Dark Prince
Phoenix Mega Knight
Lightning Mega Knight
Mega Knight Arrows Firecracker Valkyrie Dark Prince
Arrows Mega Knight Firecracker Valkyrie Dark Prince
Arrows Valkyrie Firecracker Dark Prince Mega Knight
Phoenix
Valkyrie Dark Prince Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Dark Prince
Arrows Firecracker Valkyrie Lightning Phoenix Mega Knight
Mega Knight Valkyrie Dark Prince Lightning
Valkyrie Dark Prince Lightning Mega Knight Phoenix
Valkyrie Dark Prince Phoenix Mega Knight
Arrows Firecracker
Dark Prince Valkyrie Lightning Phoenix
Mega Knight Valkyrie Dark Prince Phoenix
Lightning Mega Knight Firecracker Valkyrie Dark Prince Phoenix
Phoenix
Mega Knight Valkyrie Dark Prince Phoenix
Lightning Mega Knight Arrows Valkyrie Dark Prince Phoenix
Dark Prince Lightning Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Phoenix Firecracker Valkyrie Dark Prince Lightning
Arrows Valkyrie Mega Knight Firecracker Dark Prince Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning
Firecracker Lightning Arrows Valkyrie Dark Prince
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Dark Prince Mega Knight
Lightning Arrows Firecracker Valkyrie Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning Dark Prince
Lightning Arrows Firecracker
Arrows
Lightning Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Dark Prince Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Dark Prince Mega Knight

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