My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Valkyrie
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Valkyrie Hog Rider
Fireball
Goblin Gang Firecracker Tesla Hog Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Firecracker Tesla Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Firecracker

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Firecracker
Knight
Bats Goblin Gang Firecracker Hog Rider Fireball
Goblin Gang
Knight Hog Rider Firecracker Valkyrie
Firecracker
Knight Hog Rider Bats Goblin Gang Valkyrie
Tesla
Fireball
Hog Rider Knight
Valkyrie
Bats Hog Rider Goblin Gang Firecracker
Hog Rider
Bats Knight Goblin Gang Firecracker Fireball Valkyrie

Defense Synergies 6 10

Bats
Knight Firecracker Tesla Valkyrie
Knight
Bats Goblin Gang Firecracker Tesla Fireball
Goblin Gang
Knight Tesla Firecracker Valkyrie
Firecracker
Knight Valkyrie Bats Goblin Gang Tesla
Tesla
Knight Goblin Gang Bats Firecracker Fireball Valkyrie
Fireball
Knight Tesla Valkyrie
Valkyrie
Firecracker Bats Goblin Gang Tesla Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Valkyrie
Bats Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Tesla Bats Knight Valkyrie
Tesla Bats Knight Goblin Gang Firecracker Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Fireball Bats Firecracker Tesla Valkyrie
Bats Tesla Goblin Gang Firecracker Fireball
Tesla Fireball Valkyrie
Tesla Goblin Gang
Knight Goblin Gang Firecracker Tesla Valkyrie
Bats Goblin Gang Valkyrie Knight Firecracker Tesla Fireball
Tesla Bats Goblin Gang Firecracker Fireball
Tesla Bats Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Goblin Gang Firecracker Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Bats Knight Goblin Gang Firecracker Fireball Valkyrie
Tesla Fireball Bats Knight Goblin Gang Firecracker Valkyrie
Valkyrie Bats Knight Firecracker Tesla Fireball
Tesla
Goblin Gang Valkyrie Bats Knight Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Tesla Fireball
Fireball Knight Goblin Gang Firecracker Tesla Valkyrie
Goblin Gang Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight Tesla Fireball
Knight Goblin Gang Tesla Valkyrie
Firecracker Fireball Bats Goblin Gang Tesla
Goblin Gang Bats Knight Tesla Fireball Valkyrie
Knight Tesla Valkyrie
Bats Knight Firecracker Fireball Valkyrie
Goblin Gang Tesla
Bats Knight Tesla Valkyrie
Fireball Valkyrie
Knight Goblin Gang Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie
Goblin Gang Tesla Bats Knight Firecracker Fireball Valkyrie
Bats Valkyrie Firecracker Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Knight Fireball Valkyrie
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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