My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon Sparky
Barbarian Barrel
Electro Spirit Firecracker Elixir Golem Valkyrie Goblin Barrel Sparky
The Log
Electro Spirit Firecracker Elixir Golem Goblin Barrel Sparky
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Firecracker Elixir Golem Valkyrie Goblin Barrel Inferno Dragon Sparky
Fireball
Firecracker Elixir Golem Goblin Barrel Inferno Dragon Sparky
Poison
Firecracker Elixir Golem Sparky
Lightning
Valkyrie Inferno Dragon Sparky
Rocket
Valkyrie Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Valkyrie Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Elixir Golem Goblin Barrel Fireball Valkyrie Inferno Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Firecracker Elixir Golem Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Sparky
Firecracker
Elixir Golem Valkyrie Goblin Barrel Inferno Dragon Sparky
Elixir Golem
Firecracker Fireball Goblin Barrel Inferno Dragon Sparky
Fireball
Electro Spirit Elixir Golem Sparky
Valkyrie
Goblin Barrel Firecracker Sparky
Goblin Barrel
Valkyrie Firecracker Elixir Golem Sparky
Inferno Dragon
Firecracker Elixir Golem
Sparky
Electro Spirit Firecracker Elixir Golem Fireball Valkyrie Goblin Barrel

Defense Synergies 1 2

Electro Spirit
Firecracker
Valkyrie
Elixir Golem
Fireball
Valkyrie
Valkyrie
Firecracker Fireball Sparky
Goblin Barrel
Inferno Dragon
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Sparky
Inferno Dragon Sparky Firecracker Valkyrie
Sparky Valkyrie Inferno Dragon
Inferno Dragon Sparky Firecracker Valkyrie
Firecracker Fireball Valkyrie Sparky
Fireball Electro Spirit Firecracker Valkyrie
Inferno Dragon Electro Spirit Firecracker Fireball
Electro Spirit Fireball Valkyrie Sparky
Inferno Dragon Sparky
Firecracker Valkyrie Sparky
Valkyrie Electro Spirit Firecracker Fireball
Inferno Dragon Firecracker Fireball
Sparky Fireball Valkyrie
Fireball Valkyrie Sparky Electro Spirit Firecracker
Inferno Dragon Sparky
Fireball Inferno Dragon Sparky
Sparky Firecracker Fireball Valkyrie
Fireball Electro Spirit Firecracker Valkyrie
Valkyrie Electro Spirit Firecracker Fireball Inferno Dragon
Sparky Inferno Dragon
Valkyrie Electro Spirit Firecracker Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Sparky
Fireball Firecracker Valkyrie Inferno Dragon
Valkyrie Sparky
Valkyrie Fireball Sparky
Valkyrie Inferno Dragon Sparky
Firecracker Fireball Electro Spirit
Sparky Fireball Valkyrie
Valkyrie Inferno Dragon Sparky
Electro Spirit Firecracker Fireball Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Valkyrie Sparky
Fireball Valkyrie
Fireball Valkyrie Sparky
Firecracker Fireball Valkyrie Sparky
Sparky Electro Spirit Firecracker Fireball Valkyrie Inferno Dragon
Valkyrie Electro Spirit Firecracker Fireball Inferno Dragon Sparky
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Fireball Valkyrie Sparky
Fireball Firecracker Valkyrie Sparky
Firecracker Fireball Electro Spirit
Firecracker Sparky
Fireball Firecracker
Fireball Firecracker
Fireball Sparky
Firecracker Fireball Valkyrie Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Fireball Sparky
Sparky
Firecracker Fireball Sparky
Firecracker Fireball Valkyrie
Fireball Sparky
Fireball
Sparky
Fireball
Firecracker Electro Spirit Fireball Valkyrie Sparky
Inferno Dragon
Firecracker Fireball Sparky
Fireball Sparky
Fireball Firecracker Sparky
Firecracker Fireball Sparky
Electro Spirit Firecracker Fireball
Fireball Sparky
Fireball Sparky
Electro Spirit Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Electro Spirit Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Sparky
Electro Spirit Firecracker Fireball Sparky
Firecracker Fireball
Firecracker Fireball Sparky
Inferno Dragon Sparky
Fireball Firecracker Sparky

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