My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Prince
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards Prince
Barbarian Barrel
Firecracker Valkyrie Guards
The Log
Firecracker Guards Prince
Earthquake
Firecracker Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Valkyrie Guards Prince
Fireball
Minions Firecracker
Poison
Minions Firecracker Guards
Lightning
Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Firecracker Guards Fireball Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Firecracker Valkyrie Prince
Firecracker
Minions Valkyrie Prince
Fireball
The Log
Valkyrie
Prince Minions Firecracker
Rage
Minions Prince
Guards
The Log
Prince
Valkyrie Minions Firecracker Rage The Log
The Log
Fireball Guards Prince

Defense Synergies 5 10

Minions
Valkyrie Firecracker Prince The Log
Firecracker
Valkyrie The Log Minions Guards Prince
Fireball
The Log Valkyrie
Valkyrie
Minions Firecracker Fireball Prince The Log
Rage
Guards
Firecracker Prince The Log
Prince
The Log Minions Firecracker Valkyrie Guards
The Log
Firecracker Fireball Prince Minions Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball Valkyrie The Log
Minions Firecracker Valkyrie Prince The Log
Prince Minions Valkyrie
Prince Minions Firecracker Valkyrie Guards
Firecracker Fireball Valkyrie Prince The Log
Fireball The Log Minions Firecracker Valkyrie Guards
Minions Firecracker Fireball
Fireball Valkyrie The Log
Minions Prince
Guards Firecracker Valkyrie Prince
Minions Valkyrie Guards Firecracker Fireball The Log
Minions Firecracker Fireball
Prince Minions Fireball Valkyrie Guards The Log
Fireball Valkyrie Minions Firecracker Guards Prince The Log
Prince
Fireball Prince The Log
Minions Firecracker Fireball Valkyrie Prince
Fireball Valkyrie Minions Firecracker Guards Prince The Log
Valkyrie The Log Minions Firecracker Fireball Guards
Prince
Valkyrie Minions Firecracker Fireball Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Prince
Fireball Firecracker Valkyrie Prince The Log
Guards Minions Valkyrie Prince The Log
Valkyrie Guards Prince Fireball The Log
Valkyrie Guards Prince
Firecracker Fireball Minions
Guards Prince Minions Fireball Valkyrie
Valkyrie Prince
Minions Firecracker Fireball Valkyrie Prince The Log
Guards
Minions Valkyrie Guards Prince
Fireball Valkyrie Guards Prince The Log
Prince Fireball Valkyrie Guards
Firecracker Fireball Valkyrie
Guards Minions Firecracker Fireball Valkyrie Prince The Log
Minions Valkyrie Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie Guards Prince The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Minions
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Minions Fireball Guards Prince
Firecracker Fireball Valkyrie Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Minions Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Minions
Firecracker Fireball Prince The Log
Firecracker Fireball Valkyrie The Log
Minions Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log
Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball
Minions Firecracker Fireball Guards
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Minions Fireball Guards Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie Prince
The Log Firecracker Fireball
Fireball
Firecracker Prince
Minions Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Prince
Fireball Firecracker

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