My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Fire Spirit Bats Hog Rider
Zap
Skeletons Fire Spirit Bats Firecracker
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Firecracker Valkyrie
The Log
Skeletons Electro Spirit Fire Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Fire Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Fire Spirit Bats Firecracker Valkyrie Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Bats Firecracker Valkyrie Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Bats

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Fire Spirit
Valkyrie Hog Rider
Bats
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Bats Valkyrie
Valkyrie
Fire Spirit Bats Hog Rider Firecracker
Hog Rider
Fire Spirit Bats Firecracker Valkyrie Freeze Electro Spirit
Freeze
Hog Rider

Defense Synergies 1 10

Skeletons
Electro Spirit Fire Spirit Bats Firecracker
Electro Spirit
Skeletons
Fire Spirit
Skeletons Firecracker Valkyrie
Bats
Skeletons Firecracker Valkyrie Freeze
Firecracker
Valkyrie Skeletons Fire Spirit Bats
Valkyrie
Firecracker Fire Spirit Bats Freeze
Hog Rider
Freeze
Bats Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeletons Bats Firecracker Valkyrie
Skeletons Fire Spirit Bats Valkyrie Freeze
Skeletons Bats Firecracker Valkyrie
Firecracker Valkyrie
Freeze Skeletons Electro Spirit Fire Spirit Bats Firecracker Valkyrie
Bats Electro Spirit Fire Spirit Firecracker Freeze
Electro Spirit Valkyrie
Skeletons
Skeletons Fire Spirit Firecracker Valkyrie
Bats Valkyrie Skeletons Electro Spirit Firecracker Freeze
Bats Firecracker
Skeletons Fire Spirit Bats Valkyrie Freeze
Fire Spirit Valkyrie Electro Spirit Bats Firecracker Freeze
Freeze
Skeletons Bats Firecracker Valkyrie
Fire Spirit Electro Spirit Bats Firecracker Valkyrie
Valkyrie Freeze Electro Spirit Fire Spirit Bats Firecracker
Valkyrie Electro Spirit Fire Spirit Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie
Skeletons Bats Valkyrie
Valkyrie Bats
Skeletons Valkyrie
Fire Spirit Firecracker Skeletons Electro Spirit Bats Freeze
Skeletons Bats Valkyrie
Valkyrie
Freeze Skeletons Electro Spirit Bats Firecracker Valkyrie
Skeletons
Bats Valkyrie
Valkyrie
Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Electro Spirit Bats Firecracker Valkyrie Freeze
Bats Valkyrie Electro Spirit Firecracker Freeze
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker
Firecracker Valkyrie Freeze
Fire Spirit Firecracker Valkyrie
Firecracker Electro Spirit Fire Spirit Bats Freeze
Fire Spirit Firecracker
Fire Spirit Firecracker Freeze
Firecracker
Fire Spirit Bats
Firecracker Valkyrie
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Bats
Fire Spirit Firecracker
Fire Spirit Firecracker Valkyrie
Firecracker Freeze Electro Spirit Fire Spirit Valkyrie
Firecracker
Firecracker
Fire Spirit Bats Firecracker
Electro Spirit Bats Firecracker Freeze
Electro Spirit Firecracker Freeze
Firecracker
Electro Spirit Fire Spirit Bats Freeze
Fire Spirit Firecracker
Freeze
Firecracker Valkyrie
Firecracker
Firecracker
Electro Spirit Bats Firecracker Freeze
Firecracker Bats
Firecracker Freeze
Firecracker

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