My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Firecracker Tesla Valkyrie Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Skeleton King
Giant Snowball
Skeletons Spear Goblins Bats Skeleton King
Zap
Skeletons Spear Goblins Bats Firecracker Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Firecracker Tesla Valkyrie Skeleton King
The Log
Skeletons Spear Goblins Firecracker Skeleton King
Earthquake
Skeletons Spear Goblins Firecracker Tesla Skeleton King
Arrows
Skeletons Spear Goblins Bats Firecracker Skeleton King
Royal Delivery
Skeletons Spear Goblins Bats Firecracker Valkyrie Skeleton King
Fireball
Firecracker Tesla Skeleton King
Poison
Spear Goblins Bats Firecracker Skeleton King
Lightning
Tesla Valkyrie Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats The Log Firecracker Tesla Valkyrie Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats The Log

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Firecracker
Bats
Valkyrie Firecracker Skeleton King
Firecracker
Spear Goblins Bats Valkyrie
Tesla
Valkyrie
Spear Goblins Bats Firecracker
The Log
Skeleton King
Bats

Defense Synergies 5 17

Skeletons
Tesla Spear Goblins Bats Firecracker The Log
Spear Goblins
Tesla Skeletons Bats Firecracker Valkyrie The Log Skeleton King
Bats
Skeletons Spear Goblins Firecracker Tesla Valkyrie The Log Skeleton King
Firecracker
Valkyrie The Log Skeletons Spear Goblins Bats Tesla
Tesla
Skeletons Spear Goblins The Log Bats Firecracker Valkyrie
Valkyrie
Firecracker Spear Goblins Bats Tesla The Log
The Log
Firecracker Tesla Skeletons Spear Goblins Bats Valkyrie
Skeleton King
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Tesla Valkyrie The Log
Skeletons Bats Firecracker Tesla Valkyrie The Log
Tesla Skeletons Bats Valkyrie
Tesla Skeletons Bats Firecracker Valkyrie Skeleton King
Firecracker Valkyrie The Log
The Log Skeletons Spear Goblins Bats Firecracker Tesla Valkyrie
Bats Tesla Spear Goblins Firecracker
Tesla Valkyrie The Log
Tesla Skeletons Skeleton King
Skeletons Spear Goblins Firecracker Tesla Valkyrie
Bats Valkyrie Skeletons Spear Goblins Firecracker Tesla The Log Skeleton King
Tesla Spear Goblins Bats Firecracker
Tesla Skeletons Bats Valkyrie The Log
Valkyrie Bats Firecracker Tesla The Log Skeleton King
Tesla Skeleton King
Tesla The Log
Tesla Skeletons Bats Firecracker Valkyrie
Tesla Valkyrie Spear Goblins Bats Firecracker The Log
Valkyrie The Log Spear Goblins Bats Firecracker Tesla
Tesla
Valkyrie Spear Goblins Bats Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins Tesla
Firecracker Tesla Valkyrie The Log
Skeletons Spear Goblins Bats Valkyrie The Log
Valkyrie Bats Tesla The Log
Skeletons Tesla Valkyrie
Firecracker Skeletons Bats Tesla
Skeletons Spear Goblins Bats Tesla Valkyrie
Tesla Valkyrie
Skeletons Spear Goblins Bats Firecracker Valkyrie The Log
Skeletons Tesla
Bats Tesla Valkyrie
Valkyrie The Log
Skeletons Tesla Valkyrie Skeleton King
Firecracker Tesla Valkyrie
Tesla Skeletons Spear Goblins Bats Firecracker Valkyrie The Log Skeleton King
Bats Valkyrie Firecracker Tesla The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Spear Goblins Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Spear Goblins Bats
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker Skeleton King
Firecracker
Bats Firecracker The Log Skeleton King
Firecracker Bats
Firecracker The Log
Firecracker

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