My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Guards Witch Inferno Dragon Lumberjack
Zap
Goblin Gang Firecracker Dart Goblin Guards Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Witch Lumberjack
The Log
Goblin Gang Firecracker Dart Goblin Guards Witch Lumberjack
Earthquake
Goblin Gang Firecracker Guards Witch
Arrows
Goblin Gang Firecracker Dart Goblin Guards Witch
Royal Delivery
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Witch Inferno Dragon Lumberjack
Fireball
Goblin Gang Firecracker Dart Goblin Witch Inferno Dragon Lumberjack
Poison
Goblin Gang Firecracker Dart Goblin Guards Witch
Lightning
Valkyrie Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Dart Goblin Guards Valkyrie Inferno Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Dart Goblin Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Dart Goblin Valkyrie
Firecracker
Goblin Gang Dart Goblin Valkyrie Inferno Dragon Lumberjack
Dart Goblin
Valkyrie Goblin Gang Firecracker
Valkyrie
Dart Goblin Lumberjack Goblin Gang Firecracker Witch
Guards
Lumberjack
Witch
Valkyrie Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Valkyrie Firecracker Guards Witch

Defense Synergies 1 18

Goblin Gang
Firecracker Dart Goblin Valkyrie Guards Inferno Dragon Lumberjack
Firecracker
Valkyrie Goblin Gang Dart Goblin Guards Lumberjack
Dart Goblin
Goblin Gang Firecracker Valkyrie Guards Inferno Dragon Lumberjack
Valkyrie
Firecracker Goblin Gang Dart Goblin Witch Lumberjack
Guards
Goblin Gang Firecracker Dart Goblin Witch Lumberjack
Witch
Valkyrie Guards Lumberjack
Inferno Dragon
Goblin Gang Dart Goblin
Lumberjack
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie
Inferno Dragon Lumberjack Goblin Gang Firecracker Dart Goblin Valkyrie Witch
Goblin Gang Witch Lumberjack Dart Goblin Valkyrie Inferno Dragon
Witch Inferno Dragon Lumberjack Goblin Gang Firecracker Dart Goblin Valkyrie Guards
Firecracker Valkyrie Lumberjack
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Lumberjack
Dart Goblin Inferno Dragon Goblin Gang Firecracker Witch
Dart Goblin Valkyrie
Witch Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Guards Firecracker Dart Goblin Valkyrie Lumberjack
Goblin Gang Dart Goblin Valkyrie Guards Witch Firecracker Lumberjack
Inferno Dragon Goblin Gang Firecracker Dart Goblin Witch
Lumberjack Goblin Gang Valkyrie Guards Witch
Valkyrie Goblin Gang Firecracker Dart Goblin Guards Witch Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Firecracker Valkyrie Witch Lumberjack
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Witch Lumberjack
Valkyrie Witch Firecracker Dart Goblin Guards Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Goblin Gang Valkyrie Firecracker Dart Goblin Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Lumberjack Witch
Goblin Gang Firecracker Valkyrie Inferno Dragon Lumberjack
Goblin Gang Guards Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Guards Lumberjack
Goblin Gang Valkyrie Guards Witch Inferno Dragon Lumberjack
Firecracker Goblin Gang Dart Goblin Witch
Goblin Gang Guards Dart Goblin Valkyrie Witch Lumberjack
Valkyrie Inferno Dragon Lumberjack
Firecracker Valkyrie Witch Inferno Dragon
Witch Goblin Gang Dart Goblin Guards Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie Guards Witch Lumberjack
Valkyrie Guards
Goblin Gang Valkyrie Guards Witch Lumberjack
Firecracker Dart Goblin Valkyrie Witch
Goblin Gang Guards Witch Firecracker Dart Goblin Valkyrie Inferno Dragon Lumberjack
Valkyrie Firecracker Dart Goblin Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Guards
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Valkyrie Guards
Firecracker Valkyrie
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Goblin Gang Guards Lumberjack
Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Valkyrie Witch
Firecracker Valkyrie Witch
Witch Inferno Dragon
Firecracker Dart Goblin Witch
Witch
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Guards Witch
Dart Goblin
Firecracker
Firecracker
Goblin Gang Dart Goblin Guards Witch
Firecracker Dart Goblin Witch
Goblin Gang Firecracker Dart Goblin Valkyrie Lumberjack
Firecracker Dart Goblin
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Guards Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Inferno Dragon
Firecracker Dart Goblin

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