My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Valkyrie Wizard Guards
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Wizard Guards
Fireball
Firecracker Wizard
Poison
Bats Firecracker Wizard Guards
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Mini P.E.K.K.A Valkyrie Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Mini P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Firecracker Valkyrie Wizard Electro Giant The Log
Valkyrie
Bats Firecracker Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Guards
The Log
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Guards

Defense Synergies 3 15

Bats
Firecracker Mini P.E.K.K.A Valkyrie The Log
Firecracker
Valkyrie The Log Bats Mini P.E.K.K.A Guards
Mini P.E.K.K.A
The Log Bats Firecracker Valkyrie Wizard Guards Electro Giant
Valkyrie
Firecracker Bats Mini P.E.K.K.A Wizard The Log
Wizard
Mini P.E.K.K.A Valkyrie Guards The Log
Guards
Firecracker Mini P.E.K.K.A Wizard The Log
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Bats Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log
Mini P.E.K.K.A Bats Firecracker Valkyrie The Log
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Firecracker Valkyrie Guards
Firecracker Mini P.E.K.K.A Valkyrie The Log
The Log Bats Firecracker Valkyrie Guards
Bats Firecracker Wizard
Valkyrie Electro Giant The Log
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Guards Firecracker Wizard Electro Giant The Log
Bats Firecracker Wizard
Mini P.E.K.K.A Bats Valkyrie Wizard Guards The Log
Valkyrie Wizard Bats Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Giant The Log
Wizard Bats Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Bats Firecracker Wizard Guards The Log
Valkyrie Wizard The Log Bats Firecracker Guards
Mini P.E.K.K.A
Valkyrie Wizard Bats Firecracker Mini P.E.K.K.A Guards Electro Giant The Log
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Electro Giant
Firecracker Mini P.E.K.K.A Valkyrie Wizard The Log
Guards Bats Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Guards Bats The Log
Mini P.E.K.K.A Valkyrie Guards
Firecracker Wizard Electro Giant Bats
Mini P.E.K.K.A Guards Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Firecracker Mini P.E.K.K.A Valkyrie The Log
Guards
Bats Mini P.E.K.K.A Valkyrie Guards
Valkyrie Guards Electro Giant The Log
Mini P.E.K.K.A Valkyrie Wizard Guards
Wizard Firecracker Valkyrie Electro Giant
Guards Electro Giant Bats Firecracker Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Firecracker Mini P.E.K.K.A Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log
Firecracker The Log
The Log
Firecracker Valkyrie Guards The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Electro Giant Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Mini P.E.K.K.A Guards
Firecracker Valkyrie Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log
Firecracker Valkyrie Wizard Electro Giant The Log
The Log
Wizard
The Log
The Log
Firecracker Electro Giant The Log Valkyrie Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Firecracker Wizard Electro Giant
Bats Firecracker Wizard Guards Electro Giant
Mini P.E.K.K.A
Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats Guards
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Valkyrie Wizard
The Log Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Bats Firecracker Guards The Log
Firecracker Bats
Firecracker Electro Giant The Log
Firecracker Wizard

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