My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Firecracker Inferno Tower Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army Witch
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Witch
Poison
Firecracker Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Hog Rider Mega Knight
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Witch
Hog Rider
Firecracker Valkyrie Mini P.E.K.K.A Witch Mega Knight
Inferno Tower
Skeleton Army
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 2 11

Firecracker
Valkyrie Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Skeleton Army Witch
Valkyrie
Firecracker Mini P.E.K.K.A Inferno Tower Witch
Hog Rider
Inferno Tower
Skeleton Army Firecracker Valkyrie Mega Knight
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeleton Army Firecracker Valkyrie Witch Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Mega Knight Valkyrie
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Witch
Valkyrie Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight
Valkyrie Skeleton Army Witch Firecracker Mega Knight
Inferno Tower Firecracker Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Witch
Mega Knight Firecracker Valkyrie Skeleton Army Witch
Valkyrie Witch Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower
Valkyrie Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Inferno Tower Witch
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie Skeleton Army Witch Mega Knight
Firecracker Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Inferno Tower Witch
Firecracker Valkyrie Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Army Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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