My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Goblin Drill
Giant Snowball
Bomber Royal Hogs Goblin Drill
Zap
Bomber Firecracker Royal Hogs Goblin Drill
Barbarian Barrel
Bomber Firecracker Valkyrie Royal Hogs Goblin Drill
The Log
Bomber Firecracker Royal Hogs Goblin Drill
Earthquake
Bomber Firecracker Royal Hogs Goblin Drill
Arrows
Bomber Firecracker Royal Hogs Goblin Drill
Royal Delivery
Bomber Firecracker Valkyrie Royal Hogs Goblin Drill Mother Witch
Fireball
Bomber Firecracker Royal Hogs Goblin Drill Mother Witch
Poison
Bomber Firecracker Royal Hogs Goblin Drill Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Drill Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Valkyrie Goblin Drill Mother Witch Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Firecracker Valkyrie

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Royal Hogs Goblin Drill Mega Knight
Arrows
Royal Hogs Goblin Drill Mother Witch Mega Knight
Firecracker
Valkyrie Royal Hogs Goblin Drill Mega Knight
Valkyrie
Bomber Firecracker Royal Hogs Mother Witch
Royal Hogs
Arrows Mother Witch Bomber Firecracker Valkyrie Mega Knight
Goblin Drill
Bomber Arrows Firecracker Mother Witch Mega Knight
Mother Witch
Royal Hogs Arrows Valkyrie Goblin Drill Mega Knight
Mega Knight
Bomber Arrows Firecracker Royal Hogs Goblin Drill Mother Witch

Defense Synergies 2 9

Bomber
Valkyrie Goblin Drill
Arrows
Mega Knight Valkyrie Mother Witch
Firecracker
Valkyrie Mega Knight
Valkyrie
Firecracker Bomber Arrows Goblin Drill Mother Witch
Royal Hogs
Goblin Drill
Bomber Valkyrie Mother Witch
Mother Witch
Arrows Valkyrie Goblin Drill Mega Knight
Mega Knight
Arrows Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie Goblin Drill Mega Knight
Mega Knight Bomber Valkyrie Goblin Drill
Bomber Firecracker Valkyrie Goblin Drill Mega Knight
Bomber Arrows Firecracker Valkyrie Mega Knight
Arrows Bomber Firecracker Valkyrie Mother Witch Mega Knight
Arrows Firecracker
Arrows Valkyrie Mega Knight
Goblin Drill
Bomber Firecracker Valkyrie Mega Knight
Valkyrie Mother Witch Bomber Arrows Firecracker Goblin Drill Mega Knight
Arrows Firecracker
Goblin Drill Mega Knight Bomber Valkyrie
Bomber Valkyrie Mega Knight Arrows Firecracker Goblin Drill
Goblin Drill Mega Knight
Goblin Drill Mega Knight
Mega Knight Bomber Arrows Firecracker Valkyrie Goblin Drill
Arrows Mega Knight Bomber Firecracker Valkyrie Goblin Drill
Arrows Valkyrie Goblin Drill Bomber Firecracker Mother Witch Mega Knight
Goblin Drill
Bomber Valkyrie Mega Knight Arrows Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Bomber Arrows Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Valkyrie Goblin Drill Mega Knight
Arrows Firecracker Mother Witch
Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie
Goblin Drill
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie
Bomber Firecracker Valkyrie Mega Knight
Bomber Firecracker Valkyrie Goblin Drill
Arrows Valkyrie Mega Knight Bomber Firecracker Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Mother Witch
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker Goblin Drill
Arrows Firecracker Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker Mega Knight
Bomber Arrows Firecracker Valkyrie Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Goblin Drill
Arrows Firecracker Mother Witch Bomber Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Mother Witch
Firecracker
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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