My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Cannon Musketeer Hog Rider Guards
Zap
Bats Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Musketeer Valkyrie Guards
The Log
Cannon Firecracker Musketeer Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Musketeer Valkyrie Hog Rider Guards
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Bats Cannon Firecracker Musketeer Guards
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Guards Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Bats Valkyrie
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider Firecracker
Hog Rider
Bats Arrows Firecracker Musketeer Valkyrie Guards
Guards
Hog Rider

Defense Synergies 4 11

Bats
Cannon Firecracker Musketeer Valkyrie
Arrows
Cannon Valkyrie
Cannon
Musketeer Bats Arrows Firecracker Valkyrie Guards
Firecracker
Valkyrie Bats Cannon Musketeer Guards
Musketeer
Cannon Valkyrie Guards Bats Firecracker
Valkyrie
Firecracker Musketeer Bats Arrows Cannon
Hog Rider
Guards
Musketeer Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer Valkyrie
Bats Cannon Firecracker Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie
Cannon Bats Firecracker Musketeer Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Bats Cannon Firecracker Musketeer Valkyrie Guards
Bats Musketeer Arrows Cannon Firecracker
Arrows Cannon Musketeer Valkyrie
Cannon Musketeer
Guards Cannon Firecracker Musketeer Valkyrie
Bats Valkyrie Guards Arrows Cannon Firecracker Musketeer
Arrows Musketeer Bats Firecracker
Cannon Bats Musketeer Valkyrie Guards
Valkyrie Bats Arrows Cannon Firecracker Guards
Cannon
Cannon
Bats Arrows Cannon Firecracker Musketeer Valkyrie
Arrows Cannon Valkyrie Bats Firecracker Musketeer Guards
Arrows Valkyrie Bats Cannon Firecracker Musketeer Guards
Cannon Musketeer
Valkyrie Bats Arrows Cannon Firecracker Musketeer Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Firecracker Musketeer Valkyrie
Guards Bats Musketeer Valkyrie
Valkyrie Guards Bats Musketeer
Cannon Musketeer Valkyrie Guards
Arrows Firecracker Bats Musketeer
Guards Bats Musketeer Valkyrie
Valkyrie
Bats Firecracker Valkyrie
Cannon Musketeer Guards
Bats Musketeer Valkyrie Guards
Arrows Valkyrie Guards
Cannon Valkyrie Guards
Cannon Firecracker Musketeer Valkyrie
Guards Bats Firecracker Musketeer Valkyrie
Bats Arrows Valkyrie Cannon Firecracker Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie Guards
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer Guards
Firecracker Arrows Musketeer Valkyrie
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer
Arrows Firecracker Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Valkyrie
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer Guards
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Valkyrie
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Firecracker Musketeer Guards
Firecracker Bats Musketeer
Firecracker Musketeer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: