My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Musketeer Hog Rider
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Musketeer Valkyrie Wizard
The Log
Firecracker Dart Goblin Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Musketeer Valkyrie Hog Rider Wizard
Fireball
Firecracker Dart Goblin Musketeer Hog Rider Wizard
Poison
Firecracker Dart Goblin Musketeer Wizard
Lightning
Knight Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Musketeer Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Dart Goblin Musketeer

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Musketeer Hog Rider Wizard
Firecracker
Knight Hog Rider Dart Goblin Valkyrie Mega Knight
Dart Goblin
Knight Valkyrie Firecracker Hog Rider Mega Knight
Musketeer
Knight Valkyrie Hog Rider Mega Knight
Valkyrie
Dart Goblin Musketeer Hog Rider Firecracker Wizard
Hog Rider
Knight Firecracker Musketeer Valkyrie Dart Goblin Wizard Mega Knight
Wizard
Knight Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Dart Goblin Musketeer Hog Rider Wizard

Defense Synergies 5 10

Knight
Firecracker Dart Goblin Musketeer Wizard
Firecracker
Knight Valkyrie Dart Goblin Musketeer Mega Knight
Dart Goblin
Knight Firecracker Musketeer Valkyrie Mega Knight
Musketeer
Knight Valkyrie Firecracker Dart Goblin Mega Knight
Valkyrie
Firecracker Musketeer Dart Goblin Wizard
Hog Rider
Wizard
Knight Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Musketeer Valkyrie Wizard
Knight Firecracker Dart Goblin Musketeer Valkyrie Mega Knight
Mega Knight Knight Dart Goblin Musketeer Valkyrie
Knight Firecracker Dart Goblin Musketeer Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Musketeer Valkyrie Mega Knight
Dart Goblin Musketeer Firecracker Wizard
Dart Goblin Musketeer Valkyrie Mega Knight
Musketeer
Knight Firecracker Dart Goblin Musketeer Valkyrie Mega Knight
Dart Goblin Valkyrie Knight Firecracker Musketeer Wizard Mega Knight
Musketeer Firecracker Dart Goblin Wizard
Mega Knight Knight Musketeer Valkyrie Wizard
Valkyrie Wizard Mega Knight Firecracker Dart Goblin
Knight Mega Knight
Mega Knight
Wizard Mega Knight Knight Firecracker Musketeer Valkyrie
Mega Knight Knight Firecracker Dart Goblin Musketeer Valkyrie Wizard
Valkyrie Wizard Knight Firecracker Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer
Valkyrie Wizard Mega Knight Knight Firecracker Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight
Knight Firecracker Musketeer Valkyrie Wizard Mega Knight
Mega Knight Knight Musketeer Valkyrie
Valkyrie Mega Knight Knight Musketeer
Knight Musketeer Valkyrie Mega Knight
Firecracker Wizard Dart Goblin Musketeer
Knight Dart Goblin Musketeer Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie
Dart Goblin Musketeer
Mega Knight Knight Dart Goblin Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Wizard
Wizard Firecracker Dart Goblin Musketeer Valkyrie Mega Knight
Knight Firecracker Dart Goblin Musketeer Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Musketeer Valkyrie
Firecracker Dart Goblin Musketeer
Dart Goblin
Knight Firecracker Dart Goblin Musketeer Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Musketeer
Firecracker Knight Dart Goblin Musketeer Valkyrie Wizard
Firecracker Dart Goblin Musketeer Wizard
Knight Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard
Firecracker Dart Goblin Musketeer Wizard Mega Knight
Firecracker Dart Goblin Musketeer Wizard Mega Knight
Firecracker Dart Goblin Valkyrie Wizard Mega Knight
Musketeer Mega Knight
Wizard
Musketeer
Musketeer
Firecracker Valkyrie Wizard Mega Knight
Firecracker Dart Goblin Musketeer Wizard
Musketeer Wizard Mega Knight
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard
Firecracker Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard
Knight Firecracker Dart Goblin Musketeer Valkyrie Wizard Mega Knight
Firecracker Dart Goblin Musketeer Wizard
Firecracker Dart Goblin Musketeer Mega Knight
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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