My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Dart Goblin Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army Prince
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Dart Goblin Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Valkyrie Wizard Skeleton Army Prince
Fireball
Firecracker Elite Barbarians Dart Goblin Wizard Skeleton Army
Poison
Firecracker Dart Goblin Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Prince
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Skeleton Army Valkyrie Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Dart Goblin Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Dart Goblin Valkyrie Prince
Elite Barbarians
Valkyrie Firecracker Dart Goblin Wizard The Log
Dart Goblin
Valkyrie Firecracker Elite Barbarians Prince The Log
Valkyrie
Elite Barbarians Dart Goblin Prince Firecracker Wizard
Wizard
Elite Barbarians Valkyrie Prince
Skeleton Army
Prince
Valkyrie Firecracker Dart Goblin Wizard The Log
The Log
Elite Barbarians Dart Goblin Prince

Defense Synergies 4 18

Firecracker
Valkyrie The Log Dart Goblin Skeleton Army Prince
Elite Barbarians
Valkyrie Dart Goblin Wizard The Log
Dart Goblin
Firecracker Elite Barbarians Valkyrie Skeleton Army Prince The Log
Valkyrie
Firecracker Elite Barbarians Dart Goblin Wizard Prince The Log
Wizard
Elite Barbarians Valkyrie Skeleton Army Prince The Log
Skeleton Army
Firecracker Dart Goblin Wizard Prince The Log
Prince
The Log Firecracker Dart Goblin Valkyrie Wizard Skeleton Army
The Log
Firecracker Prince Elite Barbarians Dart Goblin Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Wizard The Log
Elite Barbarians Skeleton Army Firecracker Dart Goblin Valkyrie Prince The Log
Skeleton Army Prince Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Skeleton Army Prince Firecracker Dart Goblin Valkyrie
Firecracker Elite Barbarians Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Firecracker Dart Goblin Valkyrie
Dart Goblin Firecracker Wizard
Dart Goblin Valkyrie The Log
Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Firecracker Dart Goblin Valkyrie Prince
Dart Goblin Valkyrie Skeleton Army Firecracker Wizard The Log
Firecracker Dart Goblin Wizard
Skeleton Army Prince Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Firecracker Dart Goblin Prince The Log
Elite Barbarians Skeleton Army Prince
Skeleton Army Elite Barbarians Prince The Log
Wizard Firecracker Elite Barbarians Valkyrie Skeleton Army Prince
Valkyrie Firecracker Elite Barbarians Dart Goblin Wizard Skeleton Army Prince The Log
Valkyrie Wizard The Log Firecracker Dart Goblin
Elite Barbarians Dart Goblin Prince
Valkyrie Wizard Skeleton Army Firecracker Elite Barbarians Dart Goblin Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Prince
Firecracker Elite Barbarians Valkyrie Wizard Prince The Log
Skeleton Army Elite Barbarians Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Elite Barbarians The Log
Elite Barbarians Valkyrie Skeleton Army Prince
Firecracker Wizard Dart Goblin
Skeleton Army Prince Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Valkyrie Skeleton Army Prince
Firecracker Elite Barbarians Valkyrie Skeleton Army Prince The Log
Dart Goblin Skeleton Army
Elite Barbarians Dart Goblin Valkyrie Prince
Skeleton Army Elite Barbarians Valkyrie Prince The Log
Elite Barbarians Skeleton Army Prince Valkyrie Wizard
Wizard Firecracker Dart Goblin Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Firecracker Dart Goblin Valkyrie Prince The Log
Valkyrie Firecracker Elite Barbarians Dart Goblin Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin Valkyrie Prince The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard The Log
The Log Firecracker Dart Goblin Wizard
The Log Firecracker Dart Goblin Wizard
Elite Barbarians Prince
Firecracker Dart Goblin Valkyrie Wizard Prince The Log
Firecracker Dart Goblin Wizard
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Elite Barbarians Dart Goblin Prince The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard Prince The Log
Firecracker Dart Goblin Valkyrie Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Dart Goblin Wizard
Wizard Prince The Log
Firecracker Dart Goblin The Log
Elite Barbarians Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log
Firecracker
Prince
Firecracker Wizard The Log
Dart Goblin Skeleton Army Prince
Firecracker Dart Goblin Wizard
The Log
Firecracker Dart Goblin Valkyrie Wizard Prince
The Log Firecracker Dart Goblin Wizard
Firecracker Elite Barbarians Dart Goblin Prince
Firecracker Elite Barbarians Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Prince The Log
Prince
Firecracker Dart Goblin Wizard

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