My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Demolisher Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Demolisher
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Goblin Demolisher
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Goblin Demolisher Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Demolisher Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Valkyrie Hog Rider Goblin Demolisher Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Firecracker Valkyrie

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Electro Wizard Valkyrie
Firecracker
Zap Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Rage Firecracker Hog Rider
Valkyrie
Elite Barbarians Hog Rider Zap Firecracker Electro Wizard
Hog Rider
Zap Firecracker Valkyrie Rage Elite Barbarians Electro Wizard
Goblin Demolisher
Rage
Elite Barbarians Hog Rider Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Rage

Defense Synergies 3 5

Zap
Electro Wizard Firecracker Elite Barbarians Valkyrie
Firecracker
Valkyrie Zap Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Firecracker Elite Barbarians Zap Electro Wizard
Hog Rider
Goblin Demolisher
Rage
Electro Wizard
Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Electro Wizard
Elite Barbarians Zap Firecracker Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Firecracker Valkyrie Electro Wizard
Firecracker Elite Barbarians Valkyrie
Zap Firecracker Valkyrie Electro Wizard
Electro Wizard Zap Firecracker
Zap Valkyrie Electro Wizard
Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Firecracker
Zap Firecracker Electro Wizard
Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Firecracker Elite Barbarians Valkyrie Electro Wizard
Zap Firecracker Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Firecracker Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie
Firecracker Zap Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Firecracker Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Firecracker Valkyrie
Elite Barbarians Electro Wizard Zap Firecracker Valkyrie
Valkyrie Zap Firecracker Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Electro Wizard
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Valkyrie Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Valkyrie
Zap
Zap Firecracker Valkyrie
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard

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