My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Bowler Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Electro Spirit Firecracker Tesla Valkyrie
The Log
Electro Spirit Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Valkyrie Bowler Ram Rider
Fireball
Firecracker Tesla Bowler Ram Rider
Poison
Bats Firecracker
Lightning
Tesla Valkyrie Bowler Ram Rider
Rocket
Valkyrie Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Firecracker Tesla Valkyrie Bowler Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Firecracker Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Ram Rider
Bats
Valkyrie Mega Knight Firecracker Bowler Ram Rider
Firecracker
Bats Valkyrie Bowler Ram Rider Mega Knight
Tesla
Valkyrie
Bats Firecracker Ram Rider
Bowler
Electro Spirit Bats Firecracker Ram Rider
Ram Rider
Electro Spirit Bats Firecracker Valkyrie Bowler Mega Knight
Mega Knight
Bats Firecracker Ram Rider

Defense Synergies 1 10

Electro Spirit
Bats
Firecracker Tesla Valkyrie Bowler Mega Knight
Firecracker
Valkyrie Bats Tesla Mega Knight
Tesla
Bats Firecracker Valkyrie Bowler
Valkyrie
Firecracker Bats Tesla Bowler
Bowler
Bats Tesla Valkyrie
Ram Rider
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Valkyrie Ram Rider
Bats Firecracker Tesla Valkyrie Ram Rider Mega Knight
Tesla Bowler Ram Rider Mega Knight Bats Valkyrie
Tesla Bats Firecracker Valkyrie Bowler Ram Rider Mega Knight
Firecracker Valkyrie Bowler Mega Knight
Bowler Electro Spirit Bats Firecracker Tesla Valkyrie Mega Knight
Bats Tesla Ram Rider Electro Spirit Firecracker
Bowler Electro Spirit Tesla Valkyrie Ram Rider Mega Knight
Tesla
Firecracker Tesla Valkyrie Bowler Mega Knight
Bats Valkyrie Electro Spirit Firecracker Tesla Bowler Ram Rider Mega Knight
Tesla Bats Firecracker Ram Rider
Tesla Bowler Mega Knight Bats Valkyrie Ram Rider
Valkyrie Bowler Mega Knight Electro Spirit Bats Firecracker Tesla
Tesla Ram Rider Mega Knight
Tesla Bowler Ram Rider Mega Knight
Tesla Mega Knight Bats Firecracker Valkyrie Bowler
Tesla Mega Knight Electro Spirit Bats Firecracker Valkyrie Bowler Ram Rider
Valkyrie Electro Spirit Bats Firecracker Tesla Bowler Ram Rider Mega Knight
Tesla Ram Rider
Valkyrie Bowler Mega Knight Electro Spirit Bats Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Bowler
Firecracker Tesla Valkyrie Bowler Mega Knight
Mega Knight Bats Valkyrie Bowler Ram Rider
Valkyrie Bowler Mega Knight Bats Tesla Ram Rider
Tesla Valkyrie Bowler Ram Rider Mega Knight
Firecracker Electro Spirit Bats Tesla Ram Rider
Bats Tesla Valkyrie Bowler Ram Rider
Mega Knight Tesla Valkyrie
Mega Knight Electro Spirit Bats Firecracker Valkyrie
Tesla
Mega Knight Bats Tesla Valkyrie Bowler
Mega Knight Valkyrie Bowler
Bowler Mega Knight Tesla Valkyrie Ram Rider
Firecracker Tesla Valkyrie Bowler Mega Knight
Tesla Electro Spirit Bats Firecracker Valkyrie Bowler
Bats Valkyrie Bowler Mega Knight Electro Spirit Firecracker Tesla
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Bowler Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie Bowler Mega Knight
Firecracker Electro Spirit Bats Ram Rider
Firecracker Bowler
Firecracker Bowler Ram Rider
Firecracker Ram Rider
Bats Bowler
Firecracker Valkyrie Bowler Ram Rider
Firecracker
Firecracker Bowler
Firecracker
Firecracker
Firecracker Bowler
Firecracker Bowler Mega Knight
Bats
Firecracker Bowler Mega Knight
Firecracker Valkyrie Bowler Mega Knight
Bowler Mega Knight
Bowler
Firecracker Electro Spirit Valkyrie Bowler Mega Knight
Firecracker Bowler Ram Rider
Bowler Ram Rider Mega Knight
Firecracker
Bats Firecracker
Electro Spirit Bats Firecracker
Bowler
Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker Bowler
Electro Spirit Bats
Firecracker Ram Rider
Firecracker Valkyrie Bowler Mega Knight
Firecracker Bowler
Firecracker Mega Knight
Electro Spirit Bats Firecracker Bowler
Firecracker Bats
Firecracker Bowler Mega Knight
Firecracker Bowler Mega Knight

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