My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Valkyrie Witch Giant Skeleton
The Log
Firecracker Witch Giant Skeleton Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Giant Skeleton Ram Rider
Fireball
Firecracker Witch Ram Rider
Poison
Firecracker Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Valkyrie Witch Ram Rider Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton Ram Rider
Firecracker
Valkyrie Mirror Giant Skeleton Ram Rider
Valkyrie
Firecracker Witch Giant Skeleton Ram Rider
Mirror
Arrows Electro Giant Firecracker Giant Skeleton Ram Rider
Witch
Valkyrie Giant Skeleton Ram Rider
Giant Skeleton
Arrows Firecracker Valkyrie Mirror Witch
Electro Giant
Mirror
Ram Rider
Arrows Firecracker Valkyrie Mirror Witch

Defense Synergies 2 7

Arrows
Mirror Valkyrie Giant Skeleton
Firecracker
Valkyrie Mirror Giant Skeleton
Valkyrie
Firecracker Arrows Mirror Witch
Mirror
Arrows Firecracker Valkyrie
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Firecracker Witch
Electro Giant
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Firecracker Valkyrie Witch Ram Rider
Witch Ram Rider Valkyrie Giant Skeleton
Witch Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Ram Rider Arrows Firecracker Witch
Arrows Valkyrie Giant Skeleton Electro Giant Ram Rider
Witch
Firecracker Valkyrie Giant Skeleton
Valkyrie Witch Arrows Firecracker Giant Skeleton Electro Giant Ram Rider
Arrows Firecracker Witch Ram Rider
Valkyrie Witch Giant Skeleton Ram Rider
Valkyrie Arrows Firecracker Witch
Ram Rider
Electro Giant Ram Rider
Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Firecracker Witch Ram Rider
Arrows Valkyrie Witch Firecracker Giant Skeleton Ram Rider
Ram Rider
Valkyrie Arrows Firecracker Witch Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton Electro Giant
Arrows Firecracker Valkyrie
Giant Skeleton Valkyrie Witch Ram Rider
Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Valkyrie Witch Ram Rider
Arrows Firecracker Electro Giant Witch Ram Rider
Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Giant
Giant Skeleton Valkyrie Witch Ram Rider
Firecracker Valkyrie Witch Electro Giant
Witch Electro Giant Firecracker Valkyrie Giant Skeleton
Arrows Valkyrie Firecracker Witch Giant Skeleton Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Ram Rider
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch Electro Giant
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Electro Giant Valkyrie Witch
Witch
Arrows Firecracker Witch Ram Rider
Arrows Witch Ram Rider
Arrows Firecracker
Arrows Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Giant Skeleton Electro Giant
Firecracker
Electro Giant Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Electro Giant
Firecracker

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