My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Barrel Skeleton Army Witch Royal Ghost
The Log
Firecracker Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Firecracker Valkyrie Goblin Barrel Skeleton Army Witch Royal Ghost
Fireball
Firecracker Goblin Barrel Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Skeleton Army Royal Ghost Valkyrie Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Witch
Firecracker
Knight Valkyrie Goblin Barrel
Valkyrie
Goblin Barrel Firecracker Witch Royal Ghost
Goblin Barrel
Knight Valkyrie Firecracker Skeleton Army Royal Ghost Golden Knight
Skeleton Army
Goblin Barrel
Witch
Knight Valkyrie Royal Ghost
Royal Ghost
Valkyrie Goblin Barrel Witch Golden Knight
Golden Knight
Goblin Barrel Royal Ghost

Defense Synergies 2 6

Knight
Firecracker Skeleton Army Witch
Firecracker
Knight Valkyrie Skeleton Army Golden Knight
Valkyrie
Firecracker Witch
Goblin Barrel
Skeleton Army
Knight Firecracker
Witch
Knight Valkyrie Royal Ghost
Royal Ghost
Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Golden Knight
Skeleton Army Knight Firecracker Valkyrie Witch
Skeleton Army Witch Knight Valkyrie
Skeleton Army Witch Knight Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Royal Ghost
Firecracker Witch
Valkyrie Golden Knight
Witch Skeleton Army
Knight Skeleton Army Firecracker Valkyrie Royal Ghost
Valkyrie Skeleton Army Witch Knight Firecracker Royal Ghost
Firecracker Witch
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Firecracker Witch Royal Ghost Golden Knight
Skeleton Army Knight
Skeleton Army
Knight Firecracker Valkyrie Skeleton Army Witch
Knight Firecracker Valkyrie Skeleton Army Witch Royal Ghost Golden Knight
Valkyrie Witch Knight Firecracker Royal Ghost
Valkyrie Skeleton Army Royal Ghost Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch Royal Ghost
Knight Firecracker Valkyrie Royal Ghost
Skeleton Army Knight Valkyrie Witch Golden Knight
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army Witch
Firecracker Witch
Skeleton Army Knight Valkyrie Witch
Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch Golden Knight
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Witch Golden Knight
Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Firecracker Valkyrie Golden Knight
Valkyrie Firecracker Witch Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Royal Ghost Golden Knight
Firecracker Royal Ghost Golden Knight
Knight Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Firecracker Knight Valkyrie Golden Knight
Firecracker
Knight Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker
Firecracker
Firecracker Valkyrie Witch Golden Knight
Firecracker Valkyrie Witch
Witch
Firecracker Witch Royal Ghost Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Skeleton Army Witch
Firecracker Witch
Knight Firecracker Valkyrie
Firecracker
Firecracker
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Royal Ghost Golden Knight
Firecracker

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