My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Zappies Electro Giant Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Valkyrie Zappies Royal Ghost
The Log
Firecracker Mini P.E.K.K.A Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Zappies Royal Ghost Mother Witch
Fireball
Firecracker Zappies Mother Witch
Poison
Firecracker Zappies Mother Witch
Lightning
Mini P.E.K.K.A Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Electro Giant Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Royal Ghost Mini P.E.K.K.A Valkyrie Zappies Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Void Royal Ghost Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Zappies
Mini P.E.K.K.A
Firecracker Valkyrie Electro Giant
Valkyrie
Firecracker Mini P.E.K.K.A Zappies Royal Ghost Mother Witch
Zappies
Firecracker Valkyrie Royal Ghost
Void
Electro Giant
Electro Giant
Mini P.E.K.K.A Void Mother Witch
Royal Ghost
Valkyrie Zappies Mother Witch
Mother Witch
Valkyrie Electro Giant Royal Ghost

Defense Synergies 1 11

Firecracker
Valkyrie Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Firecracker Valkyrie Electro Giant Royal Ghost Mother Witch
Valkyrie
Firecracker Mini P.E.K.K.A Zappies Mother Witch
Zappies
Firecracker Valkyrie Electro Giant Mother Witch
Void
Electro Giant
Mini P.E.K.K.A Zappies
Royal Ghost
Mini P.E.K.K.A Mother Witch
Mother Witch
Mini P.E.K.K.A Valkyrie Zappies Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies Void
Mini P.E.K.K.A Firecracker Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Zappies Void
Mini P.E.K.K.A Firecracker Valkyrie Zappies
Firecracker Mini P.E.K.K.A Valkyrie
Firecracker Valkyrie Zappies Royal Ghost Mother Witch
Firecracker Zappies Void
Valkyrie Void Electro Giant
Mini P.E.K.K.A Zappies
Firecracker Mini P.E.K.K.A Valkyrie Zappies Royal Ghost
Valkyrie Mother Witch Firecracker Zappies Electro Giant Royal Ghost
Firecracker Zappies
Mini P.E.K.K.A Valkyrie Zappies
Valkyrie Firecracker Mini P.E.K.K.A Zappies Royal Ghost
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Electro Giant
Firecracker Mini P.E.K.K.A Valkyrie Zappies
Valkyrie Firecracker Zappies Royal Ghost
Valkyrie Firecracker Zappies Royal Ghost Mother Witch
Mini P.E.K.K.A Zappies
Valkyrie Royal Ghost Firecracker Mini P.E.K.K.A Zappies Electro Giant Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zappies Void Electro Giant Royal Ghost
Void Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Zappies Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Zappies
Firecracker Electro Giant Mother Witch Zappies
Mini P.E.K.K.A Valkyrie Zappies Void
Mini P.E.K.K.A Valkyrie Zappies
Void Firecracker Mini P.E.K.K.A Valkyrie Zappies
Zappies
Mini P.E.K.K.A Valkyrie Zappies
Valkyrie Void Electro Giant
Mini P.E.K.K.A Valkyrie Zappies
Firecracker Valkyrie Zappies Electro Giant
Zappies Electro Giant Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Mini P.E.K.K.A Zappies Electro Giant Royal Ghost Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie Royal Ghost
Firecracker Void Royal Ghost
Void
Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Electro Giant Mother Witch
Firecracker
Firecracker
Void Firecracker
Mini P.E.K.K.A Void
Firecracker Void Valkyrie
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A
Firecracker Valkyrie Void Electro Giant Mother Witch
Void
Void
Void
Void
Firecracker Electro Giant Mother Witch Valkyrie
Firecracker Void Royal Ghost
Void
Void Firecracker
Firecracker Void Electro Giant Mother Witch
Firecracker Zappies Void Electro Giant
Mini P.E.K.K.A Void
Void
Void Firecracker Zappies
Firecracker
Zappies Void
Firecracker Zappies
Void Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Void Electro Giant
Firecracker
Electro Giant Firecracker Zappies
Firecracker Zappies Void
Void Firecracker Electro Giant Royal Ghost
Firecracker Void
Void

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