My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch
The Log
Firecracker Elite Barbarians Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Witch Ram Rider
Fireball
Firecracker Elite Barbarians Witch Ram Rider
Poison
Firecracker Witch
Lightning
Elite Barbarians Valkyrie Witch Ram Rider
Rocket
Elite Barbarians Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Firecracker Valkyrie Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Ram Rider Valkyrie Witch The Log
Firecracker
Zap Elite Barbarians Valkyrie Ram Rider
Elite Barbarians
Zap Valkyrie Rage Firecracker The Log
Valkyrie
Elite Barbarians Zap Firecracker Witch Ram Rider
Rage
Elite Barbarians Witch
Witch
Rage Zap Valkyrie Ram Rider
The Log
Zap Elite Barbarians Ram Rider
Ram Rider
Zap Firecracker Valkyrie Witch The Log

Defense Synergies 3 11

Zap
Firecracker Elite Barbarians Valkyrie Witch The Log Ram Rider
Firecracker
Valkyrie The Log Zap
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Firecracker Elite Barbarians Zap Witch The Log
Rage
Witch
Zap Valkyrie The Log
The Log
Firecracker Zap Elite Barbarians Valkyrie Witch Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log Ram Rider
Elite Barbarians Zap Firecracker Valkyrie Witch The Log Ram Rider
Witch Ram Rider Elite Barbarians Valkyrie
Elite Barbarians Witch Firecracker Valkyrie Ram Rider
Firecracker Elite Barbarians Valkyrie The Log
The Log Zap Firecracker Valkyrie
Ram Rider Zap Firecracker Witch
Zap Valkyrie The Log Ram Rider
Witch Elite Barbarians
Elite Barbarians Firecracker Valkyrie
Valkyrie Witch Zap Firecracker The Log Ram Rider
Zap Firecracker Witch Ram Rider
Zap Elite Barbarians Valkyrie Witch The Log Ram Rider
Valkyrie Zap Firecracker Witch The Log
Elite Barbarians Ram Rider
Zap Elite Barbarians The Log Ram Rider
Firecracker Elite Barbarians Valkyrie Witch
Valkyrie Zap Firecracker Elite Barbarians Witch The Log Ram Rider
Zap Valkyrie Witch The Log Firecracker Ram Rider
Elite Barbarians Ram Rider
Valkyrie Firecracker Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch
Zap Firecracker Elite Barbarians Valkyrie The Log
Zap Elite Barbarians Valkyrie Witch The Log Ram Rider
Valkyrie Zap Elite Barbarians The Log Ram Rider
Elite Barbarians Valkyrie Witch Ram Rider
Firecracker Zap Witch Ram Rider
Elite Barbarians Valkyrie Witch Ram Rider
Elite Barbarians Valkyrie
Zap Firecracker Elite Barbarians Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Witch Ram Rider
Firecracker Valkyrie Witch
Elite Barbarians Witch Zap Firecracker Valkyrie The Log
Valkyrie Zap Firecracker Elite Barbarians Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log Ram Rider
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap Witch Ram Rider
Firecracker Witch The Log
The Log Zap Firecracker Ram Rider
The Log Zap Firecracker Ram Rider
Elite Barbarians
Firecracker Zap Valkyrie The Log Ram Rider
Zap Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Witch The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Witch
Witch
Firecracker The Log Zap Witch Ram Rider
Zap Witch The Log Ram Rider
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Witch
Zap Firecracker Witch
Elite Barbarians
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Witch
Zap Firecracker Witch Ram Rider
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log
Firecracker

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