My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch Princess
Zap
Minions Firecracker Witch Princess
Barbarian Barrel
Firecracker Valkyrie Witch Princess
The Log
Firecracker Witch Princess
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch Princess
Royal Delivery
Minions Firecracker Valkyrie Witch Princess
Fireball
Minions Firecracker Witch Princess
Poison
Minions Firecracker Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Tornado Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Tornado Princess Valkyrie Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Minions Valkyrie Witch Princess
Minions
Zap Firecracker Valkyrie
Firecracker
Zap Minions Valkyrie Tornado Princess
Valkyrie
Zap Minions Firecracker Tornado Witch
Tornado
Zap Electro Giant Firecracker Valkyrie Witch Princess
Witch
Zap Valkyrie Tornado
Electro Giant
Tornado
Princess
Zap Firecracker Tornado

Defense Synergies 2 15

Zap
Minions Firecracker Valkyrie Tornado Witch Princess
Minions
Valkyrie Zap Firecracker
Firecracker
Valkyrie Zap Minions Tornado Princess
Valkyrie
Minions Firecracker Zap Tornado Witch Princess
Tornado
Zap Firecracker Valkyrie Witch Electro Giant Princess
Witch
Zap Valkyrie Tornado
Electro Giant
Tornado
Princess
Zap Firecracker Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie
Zap Minions Firecracker Valkyrie Witch
Tornado Witch Minions Valkyrie
Witch Minions Firecracker Valkyrie
Firecracker Valkyrie Tornado Princess
Tornado Zap Minions Firecracker Valkyrie
Minions Tornado Zap Firecracker Witch Princess
Zap Valkyrie Electro Giant
Witch Minions Tornado Princess
Tornado Firecracker Valkyrie
Minions Valkyrie Witch Zap Firecracker Tornado Electro Giant Princess
Minions Zap Firecracker Tornado Witch Princess
Zap Minions Valkyrie Witch
Valkyrie Zap Minions Firecracker Tornado Witch Princess
Tornado Zap Electro Giant
Minions Firecracker Valkyrie Tornado Witch
Zap Minions Firecracker Valkyrie Tornado Witch
Zap Valkyrie Tornado Witch Minions Firecracker Princess
Tornado
Valkyrie Minions Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Electro Giant
Zap Firecracker Valkyrie
Zap Minions Valkyrie Witch
Valkyrie Zap Tornado
Valkyrie Witch
Firecracker Electro Giant Zap Minions Tornado Witch Princess
Minions Valkyrie Witch
Valkyrie
Zap Minions Firecracker Valkyrie Tornado Witch
Witch
Minions Valkyrie Witch
Zap Valkyrie Tornado Electro Giant
Valkyrie Witch
Firecracker Valkyrie Witch Electro Giant Princess
Witch Electro Giant Zap Minions Firecracker Valkyrie Tornado
Minions Valkyrie Zap Firecracker Witch Electro Giant Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie
Firecracker Zap Tornado Princess
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Electro Giant Zap Minions Tornado Witch Princess
Firecracker Tornado Witch Princess
Zap Firecracker Tornado Princess
Zap Firecracker Tornado
Minions Tornado
Firecracker Zap Valkyrie Tornado Princess
Zap Firecracker Tornado Princess
Firecracker Princess
Minions Firecracker Princess
Princess Zap Firecracker
Zap Firecracker Witch Princess
Firecracker Princess
Tornado
Minions
Zap Firecracker Princess
Zap Firecracker Valkyrie Tornado Witch Electro Giant Princess
Minions
Tornado Princess
Tornado
Zap
Zap Firecracker Tornado Electro Giant Valkyrie Witch Princess
Witch
Firecracker Zap Tornado Witch Princess
Zap Tornado Witch Princess
Zap Firecracker Tornado
Zap Firecracker Tornado Witch Electro Giant Princess
Zap Minions Firecracker Witch Electro Giant
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Minions Witch Princess
Zap Firecracker Tornado Witch Princess
Firecracker Valkyrie Princess
Zap Firecracker Princess
Zap Tornado Electro Giant
Firecracker
Zap Electro Giant Minions Firecracker Tornado Witch Princess
Firecracker Zap Tornado Witch Princess
Zap Firecracker Tornado Witch Electro Giant Princess
Firecracker

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