My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army
Zap
Firecracker Inferno Tower Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Inferno Tower Wall Breakers Skeleton Army Electro Wizard
The Log
Firecracker Elite Barbarians Wall Breakers Skeleton Army
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wall Breakers Skeleton Army Electro Wizard
Fireball
Firecracker Elite Barbarians Inferno Tower Wall Breakers Skeleton Army Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Rocket
Elite Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Skeleton Army Valkyrie Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Wall Breakers
Elite Barbarians
Valkyrie Firecracker The Log
Valkyrie
Elite Barbarians Firecracker Wall Breakers Electro Wizard
Inferno Tower
Wall Breakers
Firecracker Valkyrie The Log Electro Wizard
Skeleton Army
The Log
Elite Barbarians Wall Breakers
Electro Wizard
Valkyrie Wall Breakers

Defense Synergies 6 10

Firecracker
Valkyrie The Log Inferno Tower Skeleton Army Electro Wizard
Elite Barbarians
Valkyrie The Log
Valkyrie
Firecracker Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Firecracker Valkyrie
Wall Breakers
Skeleton Army
Inferno Tower Firecracker The Log Electro Wizard
The Log
Firecracker Inferno Tower Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Firecracker Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower The Log Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Firecracker Valkyrie The Log Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Firecracker Valkyrie Electro Wizard
Firecracker Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Firecracker Valkyrie Electro Wizard
Inferno Tower Electro Wizard Firecracker
Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Firecracker The Log
Inferno Tower Firecracker Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Firecracker The Log Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians The Log Electro Wizard
Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army Electro Wizard
Firecracker Elite Barbarians Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie The Log Firecracker Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Valkyrie Skeleton Army Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Firecracker Elite Barbarians Valkyrie The Log
Skeleton Army Elite Barbarians Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Inferno Tower The Log Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Firecracker Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Inferno Tower Electro Wizard
Inferno Tower Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Firecracker Elite Barbarians Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Elite Barbarians Valkyrie Inferno Tower
Skeleton Army Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Firecracker Valkyrie The Log
Valkyrie Firecracker Elite Barbarians Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: