My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Prince Electro Dragon
Fireball
Firecracker Hog Rider Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Valkyrie Prince Electro Dragon
Rocket
Valkyrie Hog Rider Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Valkyrie Hog Rider Prince Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Firecracker Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mirror Prince Mega Knight
Valkyrie
Hog Rider Prince Firecracker Electro Dragon
Hog Rider
Firecracker Valkyrie The Log Mirror Prince Mega Knight
Mirror
The Log Firecracker Hog Rider
Prince
Valkyrie Mega Knight Firecracker Hog Rider The Log
Electro Dragon
Valkyrie Mega Knight
The Log
Hog Rider Mirror Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider Electro Dragon The Log

Defense Synergies 3 13

Firecracker
Valkyrie The Log Mirror Prince Electro Dragon Mega Knight
Valkyrie
Firecracker Mirror Prince Electro Dragon The Log
Hog Rider
Mirror
Firecracker Valkyrie Electro Dragon The Log Mega Knight
Prince
The Log Firecracker Valkyrie
Electro Dragon
Firecracker Valkyrie Mirror The Log
The Log
Firecracker Prince Valkyrie Mirror Electro Dragon Mega Knight
Mega Knight
Firecracker Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon The Log
Firecracker Valkyrie Prince Electro Dragon The Log Mega Knight
Prince Mega Knight Valkyrie Electro Dragon
Prince Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Valkyrie Prince The Log Mega Knight
The Log Firecracker Valkyrie Electro Dragon Mega Knight
Firecracker Electro Dragon
Valkyrie Electro Dragon The Log Mega Knight
Prince
Firecracker Valkyrie Prince Mega Knight
Valkyrie Firecracker Electro Dragon The Log Mega Knight
Firecracker Electro Dragon
Prince Mega Knight Valkyrie Electro Dragon The Log
Valkyrie Mega Knight Firecracker Prince Electro Dragon The Log
Prince Mega Knight
Prince The Log Mega Knight
Mega Knight Firecracker Valkyrie Prince Electro Dragon
Valkyrie Mega Knight Firecracker Prince Electro Dragon The Log
Valkyrie The Log Firecracker Electro Dragon Mega Knight
Prince
Valkyrie Mega Knight Firecracker Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince
Firecracker Valkyrie Prince Electro Dragon The Log Mega Knight
Mega Knight Valkyrie Prince Electro Dragon The Log
Valkyrie Prince Mega Knight The Log
Valkyrie Prince Mega Knight
Firecracker Electro Dragon
Prince Valkyrie
Mega Knight Valkyrie Prince
Electro Dragon Mega Knight Firecracker Valkyrie Prince The Log
Mega Knight Valkyrie Prince Electro Dragon
Mega Knight Valkyrie Prince The Log
Prince Mega Knight Valkyrie
Firecracker Valkyrie Electro Dragon Mega Knight
Electro Dragon Firecracker Valkyrie Prince The Log
Valkyrie Mega Knight Firecracker Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon The Log
Firecracker Electro Dragon The Log
Electro Dragon The Log
Firecracker Valkyrie Prince The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Electro Dragon
Firecracker The Log
The Log Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Prince Electro Dragon
Firecracker Valkyrie Prince Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker Prince The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log Mega Knight
Firecracker Prince Electro Dragon The Log Mega Knight
Firecracker Valkyrie Electro Dragon The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Electro Dragon The Log
Firecracker The Log Valkyrie Electro Dragon Mega Knight
Firecracker The Log Electro Dragon
Prince Electro Dragon The Log Mega Knight
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log Mega Knight
Firecracker Electro Dragon
Prince Mega Knight
Firecracker The Log
Prince Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Valkyrie Prince Electro Dragon Mega Knight
The Log Firecracker Electro Dragon
Firecracker Prince Electro Dragon Mega Knight
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Prince The Log Mega Knight
Prince
Firecracker Electro Dragon Mega Knight

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