My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard
Fireball
Cannon Firecracker Wizard
Poison
Cannon Firecracker Wizard
Lightning
Cannon Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Firecracker Void Fireball Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Firecracker

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Void
Cannon
Firecracker
Monk
Fireball
Arrows The Log
Wizard
Void
Arrows
The Log
Fireball
Monk
Firecracker

Defense Synergies 4 7

Arrows
Void Cannon Fireball Monk
Cannon
The Log Arrows Firecracker Fireball Wizard
Firecracker
The Log Cannon
Fireball
The Log Arrows Cannon
Wizard
Cannon The Log
Void
Arrows
The Log
Cannon Firecracker Fireball Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Wizard Void The Log
Cannon Firecracker The Log Monk
Cannon Void
Cannon Firecracker Monk
Arrows Firecracker Fireball The Log Monk
Arrows Fireball The Log Cannon Firecracker
Arrows Cannon Firecracker Fireball Wizard Void
Arrows Cannon Fireball Void The Log Monk
Cannon
Cannon Firecracker
Arrows Cannon Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard
Cannon Fireball Wizard The Log
Fireball Wizard Arrows Cannon Firecracker The Log
Cannon
Monk Cannon Fireball The Log
Wizard Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball Firecracker Wizard The Log
Arrows Wizard The Log Cannon Firecracker Fireball
Cannon
Wizard Arrows Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void
Fireball Void Arrows Firecracker Wizard The Log Monk
The Log
Fireball The Log Monk
Cannon
Arrows Firecracker Fireball Wizard Monk
Fireball Void
Void Firecracker Fireball The Log Monk
Cannon
Monk Arrows Fireball Void The Log
Cannon Fireball Wizard
Wizard Cannon Firecracker Fireball
Firecracker Fireball The Log Monk
Arrows Cannon Firecracker Fireball Wizard The Log
Arrows Cannon Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows Firecracker The Log Monk
Arrows Firecracker Fireball Void Monk The Log
Arrows Fireball Void The Log
Arrows Firecracker Fireball Void The Log
Fireball Wizard Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard Monk
Arrows Firecracker Wizard The Log
Arrows Fireball The Log Firecracker Wizard
Arrows Fireball Void The Log Monk Firecracker Wizard
Fireball Void
Firecracker Void Monk Arrows Fireball Wizard The Log
Fireball Void Monk Arrows Firecracker Wizard
Firecracker Fireball Void The Log
Arrows Firecracker Fireball Void Monk
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Monk Arrows Fireball
Void Arrows Firecracker Fireball Wizard The Log Monk
Arrows Firecracker Fireball Wizard Void The Log Monk
Fireball Void The Log Monk
Arrows Fireball Wizard Void
Void The Log Monk
Arrows Fireball Void The Log Monk
Arrows Firecracker The Log Fireball Wizard
Arrows Firecracker Fireball Void The Log Wizard Monk
Fireball Void Arrows Wizard The Log Monk
Fireball Void Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard Void
Firecracker Fireball Wizard Void
Fireball Void
Void Arrows Fireball Wizard The Log
Void Arrows Firecracker Fireball Monk
Arrows Firecracker Fireball Wizard The Log Monk
Fireball Void
Fireball Arrows Firecracker Wizard Monk
Arrows The Log Fireball
Fireball Void Firecracker Wizard
Arrows The Log Firecracker Fireball Wizard
Void Monk Arrows Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball Void
Void Firecracker Fireball The Log Monk
Fireball Firecracker Wizard Void Monk
Void

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