My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Wizard
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Wizard
Poison
Cannon Firecracker Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Tornado Void Hog Rider Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Tornado Void

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Tornado P.E.K.K.A Mega Knight
Hog Rider
Firecracker Wizard Tornado Void Mega Knight
Wizard
Tornado Hog Rider P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Firecracker Hog Rider Mega Knight
Void
Hog Rider
P.E.K.K.A
Tornado Firecracker Wizard
Mega Knight
Firecracker Hog Rider Wizard Tornado

Defense Synergies 2 8

Cannon
Firecracker Wizard
Firecracker
Cannon Tornado P.E.K.K.A Mega Knight
Hog Rider
Wizard
Tornado Cannon P.E.K.K.A Mega Knight
Tornado
Wizard P.E.K.K.A Firecracker Mega Knight
Void
P.E.K.K.A
Tornado Firecracker Wizard
Mega Knight
Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard Void
P.E.K.K.A Cannon Firecracker Mega Knight
Cannon Tornado P.E.K.K.A Mega Knight Void
Cannon P.E.K.K.A Firecracker Mega Knight
Firecracker Tornado P.E.K.K.A Mega Knight
Tornado Cannon Firecracker Mega Knight
Tornado Cannon Firecracker Wizard Void
Cannon Void P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Tornado
Tornado Cannon Firecracker Mega Knight
Cannon Firecracker Wizard Tornado Mega Knight
Firecracker Wizard Tornado
Cannon P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight Cannon Firecracker Tornado P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Tornado Cannon P.E.K.K.A Mega Knight
Wizard Mega Knight Cannon Firecracker Tornado P.E.K.K.A
Cannon Mega Knight Firecracker Wizard Tornado
Wizard Tornado Cannon Firecracker Mega Knight
P.E.K.K.A Cannon Tornado
Wizard Mega Knight Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void P.E.K.K.A
Void Firecracker Wizard Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Cannon Mega Knight
Firecracker Wizard Tornado
P.E.K.K.A Void
P.E.K.K.A Mega Knight
Void P.E.K.K.A Mega Knight Firecracker Tornado
P.E.K.K.A Cannon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tornado Void
P.E.K.K.A Mega Knight Cannon Wizard
Wizard Cannon Firecracker Mega Knight
Firecracker Tornado P.E.K.K.A
Mega Knight Cannon Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Tornado
Void
Firecracker Void
Wizard Firecracker Mega Knight
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Void Firecracker Wizard Tornado
Tornado Void
Firecracker Void Wizard Tornado
Void Firecracker Wizard Tornado
Firecracker Void
Firecracker Void
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Tornado
Void Firecracker Wizard Mega Knight
Firecracker Wizard Tornado Mega Knight
Void Mega Knight
Wizard Tornado Void
Void Tornado
Void
Firecracker Tornado Wizard Mega Knight
Firecracker Void Wizard Tornado
Void Wizard Tornado Mega Knight
Void Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Wizard Void
Void
Void Wizard Mega Knight
Void Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Void
Firecracker Wizard Tornado
Void Firecracker Wizard Mega Knight
Firecracker Wizard
Void Tornado
Firecracker P.E.K.K.A Mega Knight
Firecracker Tornado
Firecracker Tornado Void
Void Firecracker Tornado Mega Knight

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