My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Wall Breakers
Giant Snowball
Cannon Wall Breakers
Zap
Cannon Firecracker Wall Breakers
Barbarian Barrel
Cannon Firecracker Elite Barbarians Elixir Golem Wall Breakers
The Log
Cannon Firecracker Elite Barbarians Elixir Golem Wall Breakers
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Wall Breakers
Fireball
Cannon Firecracker Elite Barbarians Elixir Golem Wall Breakers
Poison
Cannon Firecracker Elixir Golem
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Rage The Log Cannon Firecracker Elixir Golem Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Wall Breakers Rage The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Elite Barbarians Mirror Wall Breakers
Elite Barbarians
Rage Firecracker The Log
Elixir Golem
Firecracker Rage Mirror The Log
Mirror
The Log Firecracker Elixir Golem Wall Breakers
Wall Breakers
Firecracker Mirror The Log
Rage
Elite Barbarians Elixir Golem
The Log
Mirror Elite Barbarians Elixir Golem Wall Breakers

Defense Synergies 3 4

Cannon
Mirror The Log Firecracker
Firecracker
The Log Cannon Mirror
Elite Barbarians
The Log
Elixir Golem
Mirror
Cannon Firecracker The Log
Wall Breakers
Rage
The Log
Cannon Firecracker Elite Barbarians Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Elite Barbarians Cannon Firecracker The Log
Cannon Elite Barbarians
Cannon Elite Barbarians Firecracker
Firecracker Elite Barbarians The Log
The Log Cannon Firecracker
Cannon Firecracker
Cannon The Log
Cannon Elite Barbarians
Elite Barbarians Cannon Firecracker
Cannon Firecracker The Log
Firecracker
Cannon Elite Barbarians The Log
Cannon Firecracker The Log
Elite Barbarians Cannon
Cannon Elite Barbarians The Log
Cannon Firecracker Elite Barbarians
Cannon Firecracker Elite Barbarians The Log
The Log Cannon Firecracker
Cannon Elite Barbarians
Cannon Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Firecracker Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians The Log
Cannon Elite Barbarians
Firecracker
Elite Barbarians
Elite Barbarians
Firecracker Elite Barbarians The Log
Cannon
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Cannon
Cannon Firecracker
Elite Barbarians Firecracker The Log
Cannon Firecracker Elite Barbarians The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Elite Barbarians
Firecracker The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
The Log
Firecracker
Firecracker The Log
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log

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