My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Tombstone Wall Breakers Goblin Barrel
Zap
Skeletons Firecracker Tombstone Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Knight Firecracker Tombstone Wall Breakers Goblin Barrel
The Log
Skeletons Firecracker Tombstone Wall Breakers Goblin Barrel
Earthquake
Skeletons Firecracker Tombstone Goblin Barrel
Arrows
Skeletons Firecracker Tombstone Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Goblin Barrel
Fireball
Firecracker Tombstone Wall Breakers Goblin Barrel
Poison
Firecracker Tombstone
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Knight Firecracker Tombstone Goblin Barrel Void

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers Goblin Barrel The Log
Firecracker
Knight Wall Breakers Goblin Barrel
Tombstone
Wall Breakers
Knight Firecracker The Log
Goblin Barrel
Knight Firecracker
Void
The Log
Knight Wall Breakers

Defense Synergies 2 6

Skeletons
Knight Firecracker Tombstone The Log
Knight
Firecracker Skeletons The Log
Firecracker
Knight The Log Skeletons Tombstone
Tombstone
Skeletons Firecracker
Wall Breakers
Goblin Barrel
Void
The Log
Firecracker Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Void The Log
Skeletons Knight Firecracker Tombstone The Log
Skeletons Knight Tombstone Void
Skeletons Knight Firecracker Tombstone
Firecracker Tombstone The Log
The Log Skeletons Firecracker
Firecracker Tombstone Void
Void The Log
Skeletons Tombstone
Knight Skeletons Firecracker
Skeletons Knight Firecracker Tombstone The Log
Firecracker
Tombstone Skeletons Knight The Log
Firecracker Tombstone The Log
Knight Tombstone
The Log
Skeletons Knight Firecracker Tombstone
Tombstone Knight Firecracker The Log
The Log Knight Firecracker Tombstone
Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tombstone Void
Void Knight Firecracker The Log
Tombstone Skeletons Knight The Log
Knight The Log
Skeletons Knight Tombstone
Firecracker Skeletons
Skeletons Knight Tombstone Void
Knight
Void Skeletons Knight Firecracker Tombstone The Log
Skeletons Tombstone
Knight Tombstone
Void The Log
Skeletons Knight Tombstone
Firecracker
Tombstone Skeletons Knight Firecracker The Log
Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker The Log
Firecracker Void The Log
Void The Log
Knight Firecracker Void The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void
Firecracker Void Knight The Log
Void Firecracker
Knight Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Void Firecracker The Log
Firecracker The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Firecracker
Firecracker Void
Void
Void The Log
Void Firecracker
Firecracker The Log
Tombstone Void
Firecracker
The Log
Void Knight Firecracker
The Log Firecracker
Void
Firecracker
Firecracker The Log
Firecracker Void
Void Firecracker The Log

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