My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Wall Breakers
Zap
Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Wall Breakers Giant Skeleton
The Log
Ice Spirit Firecracker Wall Breakers Giant Skeleton
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Firecracker Wall Breakers Giant Skeleton
Fireball
Firecracker Inferno Tower Wall Breakers
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Tornado Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Firecracker Tornado Poison Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Firecracker

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Wall Breakers Giant Skeleton
Firecracker
Ice Spirit Wall Breakers Tornado Giant Skeleton
Inferno Tower
Wall Breakers
Ice Spirit Firecracker The Log
Tornado
Firecracker Poison Giant Skeleton The Log
Poison
Tornado Giant Skeleton The Log
Giant Skeleton
Ice Spirit Firecracker Tornado Poison The Log
The Log
Wall Breakers Tornado Poison Giant Skeleton

Defense Synergies 3 15

Ice Spirit
Inferno Tower Firecracker Tornado Poison Giant Skeleton The Log
Firecracker
The Log Ice Spirit Inferno Tower Tornado Giant Skeleton
Inferno Tower
Ice Spirit The Log Firecracker Tornado Poison
Wall Breakers
Tornado
Ice Spirit Firecracker Inferno Tower Poison Giant Skeleton The Log
Poison
Ice Spirit Inferno Tower Tornado The Log
Giant Skeleton
Ice Spirit Firecracker Tornado The Log
The Log
Firecracker Inferno Tower Ice Spirit Tornado Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Ice Spirit Firecracker The Log
Inferno Tower Tornado Giant Skeleton
Inferno Tower Firecracker
Firecracker Tornado Poison Giant Skeleton The Log
Tornado The Log Firecracker
Inferno Tower Tornado Ice Spirit Firecracker Poison
Inferno Tower Poison Giant Skeleton The Log
Inferno Tower Tornado
Tornado Ice Spirit Firecracker Inferno Tower Giant Skeleton
Poison Firecracker Tornado Giant Skeleton The Log
Inferno Tower Firecracker Tornado Poison
Inferno Tower Ice Spirit Giant Skeleton The Log
Ice Spirit Firecracker Tornado Poison The Log
Inferno Tower
Inferno Tower Tornado Ice Spirit The Log
Firecracker Inferno Tower Tornado Poison
Ice Spirit Firecracker Tornado The Log
Tornado Poison The Log Ice Spirit Firecracker Giant Skeleton
Inferno Tower Tornado
Firecracker Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Poison Firecracker The Log
Giant Skeleton Ice Spirit Inferno Tower The Log
Giant Skeleton Inferno Tower Tornado The Log
Inferno Tower Giant Skeleton
Firecracker Poison Ice Spirit Tornado
Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Ice Spirit Firecracker Inferno Tower Tornado Poison The Log
Inferno Tower
Inferno Tower Giant Skeleton
Tornado Poison Giant Skeleton The Log
Giant Skeleton Inferno Tower
Firecracker
Inferno Tower Ice Spirit Firecracker Tornado Poison Giant Skeleton The Log
Poison Firecracker Inferno Tower Giant Skeleton The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton The Log
Firecracker Poison Tornado The Log
Poison Giant Skeleton The Log
Firecracker Poison Giant Skeleton The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit Tornado
Firecracker Tornado Poison The Log
Poison The Log Ice Spirit Firecracker Tornado
Poison The Log Firecracker Tornado
Tornado Poison
Firecracker Poison Tornado The Log
Poison Firecracker Tornado
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Tornado Poison
Firecracker Poison The Log
Firecracker Tornado Poison The Log
Poison Giant Skeleton The Log
Tornado Poison
Tornado The Log
Poison The Log
Firecracker Tornado Poison The Log Ice Spirit
Firecracker Poison The Log Tornado
Tornado Poison The Log
Poison Firecracker Tornado The Log
Poison Firecracker Tornado
Ice Spirit Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison
Giant Skeleton
Firecracker Poison The Log
Ice Spirit
Poison Firecracker Tornado
The Log
Poison Firecracker
The Log Firecracker Poison
Tornado Poison Giant Skeleton
Firecracker
Ice Spirit Firecracker Tornado Poison Giant Skeleton The Log
Firecracker Tornado Poison
Poison Firecracker Tornado Giant Skeleton The Log
Firecracker

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