My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel Witch
Zap
Firecracker Minion Horde Goblin Barrel Witch
Barbarian Barrel
Firecracker Wizard Goblin Barrel Witch Magic Archer
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Minion Horde Goblin Barrel Witch
Royal Delivery
Firecracker Minion Horde Wizard Goblin Barrel Witch P.E.K.K.A Magic Archer
Fireball
Firecracker Minion Horde Wizard Goblin Barrel Witch Magic Archer
Poison
Firecracker Minion Horde Wizard Witch Magic Archer
Lightning
Wizard Witch Magic Archer
Rocket
Minion Horde Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Magic Archer Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Magic Archer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Goblin Barrel P.E.K.K.A
Minion Horde
Wizard
P.E.K.K.A
Goblin Barrel
Arrows Firecracker P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Firecracker Wizard Goblin Barrel Witch
Magic Archer
P.E.K.K.A

Defense Synergies 0 3

Arrows
P.E.K.K.A
Firecracker
P.E.K.K.A
Minion Horde
Wizard
P.E.K.K.A
Goblin Barrel
Witch
P.E.K.K.A
Arrows Firecracker Wizard
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Magic Archer
Minion Horde P.E.K.K.A Firecracker Witch
Minion Horde Witch P.E.K.K.A
Minion Horde Witch P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Magic Archer
Minion Horde Arrows Firecracker Wizard Witch Magic Archer
Arrows P.E.K.K.A Magic Archer
Minion Horde Witch P.E.K.K.A
Firecracker Minion Horde
Minion Horde Witch Arrows Firecracker Wizard Magic Archer
Arrows Minion Horde Firecracker Wizard Witch Magic Archer
Minion Horde P.E.K.K.A Wizard Witch
Wizard Arrows Firecracker Minion Horde Witch P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Wizard Arrows Firecracker Witch P.E.K.K.A
Arrows Firecracker Minion Horde Wizard Witch Magic Archer
Arrows Wizard Witch Firecracker Magic Archer
P.E.K.K.A
Wizard Arrows Firecracker Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Arrows Firecracker Wizard Magic Archer
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
Arrows Firecracker Wizard Minion Horde Witch Magic Archer
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Firecracker Witch Magic Archer
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Arrows
P.E.K.K.A Minion Horde Wizard Witch
Wizard Firecracker Minion Horde Witch Magic Archer
Witch Firecracker Minion Horde P.E.K.K.A Magic Archer
Arrows Firecracker Minion Horde Wizard Witch P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Minion Horde
Arrows Firecracker Magic Archer
Arrows Minion Horde Magic Archer
Arrows Firecracker
Wizard Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Wizard Minion Horde Witch Magic Archer
Arrows Firecracker Minion Horde Wizard Witch Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard
Minion Horde
Firecracker Arrows Minion Horde Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Magic Archer
Arrows Firecracker Minion Horde Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Minion Horde Wizard Witch Magic Archer
Magic Archer Arrows Firecracker Minion Horde Wizard
Arrows
Minion Horde
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Minion Horde Magic Archer
Arrows Wizard
Arrows Minion Horde
Arrows Firecracker Wizard Witch Magic Archer
Minion Horde Witch
Arrows Firecracker Wizard Witch Magic Archer
Arrows Wizard Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Minion Horde Wizard Witch Magic Archer
Firecracker Minion Horde Wizard Witch
Minion Horde
Arrows Minion Horde Wizard Magic Archer
Arrows Firecracker Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Arrows Firecracker Wizard Magic Archer
Minion Horde Witch Magic Archer
Arrows Firecracker Wizard Witch Magic Archer
Arrows
Firecracker Minion Horde Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: