My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Ram Rider
Giant Snowball
Minion Horde Balloon Ram Rider
Zap
Firecracker Minion Horde Balloon Ram Rider
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker Mini P.E.K.K.A Ram Rider
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie Wizard Balloon P.E.K.K.A Ram Rider
Fireball
Firecracker Minion Horde Wizard Balloon Ram Rider
Poison
Firecracker Minion Horde Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon Ram Rider
Rocket
Minion Horde Valkyrie Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Valkyrie Minion Horde Wizard Balloon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Mini P.E.K.K.A Valkyrie Minion Horde

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Ram Rider
Minion Horde
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Ram Rider
Valkyrie
Balloon Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Ram Rider
Wizard
Mini P.E.K.K.A Valkyrie Balloon P.E.K.K.A Ram Rider
Balloon
Valkyrie Firecracker Wizard
P.E.K.K.A
Firecracker Valkyrie Wizard Ram Rider
Ram Rider
Firecracker Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A

Defense Synergies 1 8

Firecracker
Valkyrie Mini P.E.K.K.A P.E.K.K.A
Minion Horde
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Ram Rider
Valkyrie
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Balloon
P.E.K.K.A
Firecracker Valkyrie Wizard
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard Ram Rider
Minion Horde Mini P.E.K.K.A P.E.K.K.A Firecracker Valkyrie Ram Rider
Minion Horde Mini P.E.K.K.A P.E.K.K.A Ram Rider Valkyrie
Minion Horde Mini P.E.K.K.A P.E.K.K.A Firecracker Valkyrie Ram Rider
Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Firecracker Valkyrie
Minion Horde Ram Rider Firecracker Wizard
Valkyrie P.E.K.K.A Ram Rider
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie
Minion Horde Valkyrie Firecracker Wizard Ram Rider
Minion Horde Firecracker Wizard Ram Rider
Minion Horde Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Ram Rider
Valkyrie Wizard Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minion Horde Ram Rider
Minion Horde Mini P.E.K.K.A P.E.K.K.A Ram Rider
Minion Horde Wizard Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Firecracker Minion Horde Valkyrie Wizard Ram Rider
Valkyrie Wizard Firecracker Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Valkyrie Wizard Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie P.E.K.K.A Minion Horde Ram Rider
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie Ram Rider
Firecracker Wizard Minion Horde Ram Rider
Mini P.E.K.K.A P.E.K.K.A Minion Horde Valkyrie Ram Rider
Mini P.E.K.K.A P.E.K.K.A Minion Horde Valkyrie
Minion Horde P.E.K.K.A Firecracker Mini P.E.K.K.A Valkyrie
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Minion Horde Valkyrie Wizard Ram Rider
Wizard Firecracker Minion Horde Valkyrie
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Firecracker Minion Horde Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker Ram Rider
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie
Firecracker Wizard Minion Horde Ram Rider
Firecracker Minion Horde Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Minion Horde Mini P.E.K.K.A
Firecracker Minion Horde Valkyrie Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Firecracker Valkyrie Wizard
Minion Horde
Firecracker Wizard Ram Rider
Wizard Ram Rider
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Firecracker Minion Horde
P.E.K.K.A Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard Ram Rider
Firecracker Minion Horde Mini P.E.K.K.A Valkyrie Wizard
Firecracker Wizard
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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