My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Ice Golem Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon
Giant Snowball
Bomber Bats Balloon Lumberjack
Zap
Bomber Bats Firecracker Balloon
Barbarian Barrel
Bomber Firecracker Wizard Lumberjack
The Log
Bomber Firecracker Lumberjack
Earthquake
Bomber Firecracker
Arrows
Bomber Bats Firecracker
Royal Delivery
Bomber Bats Firecracker Wizard Balloon Lumberjack
Fireball
Bomber Firecracker Wizard Balloon Lumberjack
Poison
Bomber Bats Firecracker Wizard Balloon
Lightning
Ice Golem Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Ice Golem Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem Firecracker Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Ice Golem Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Ice Golem Lumberjack
Bats
Ice Golem Balloon Bomber Firecracker Lumberjack
Firecracker
Bats Ice Golem Balloon Lumberjack
Ice Golem
Bats Balloon Lumberjack Bomber Firecracker
Wizard
Balloon Lumberjack
Freeze
Balloon
Balloon
Bats Ice Golem Freeze Lumberjack Firecracker Wizard
Lumberjack
Ice Golem Balloon Bomber Bats Firecracker Wizard

Defense Synergies 2 11

Bomber
Ice Golem Bats
Bats
Bomber Firecracker Ice Golem Freeze Lumberjack
Firecracker
Ice Golem Bats Lumberjack
Ice Golem
Bomber Firecracker Bats Wizard Lumberjack
Wizard
Ice Golem Freeze Lumberjack
Freeze
Bats Wizard Lumberjack
Balloon
Lumberjack
Bats Firecracker Ice Golem Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Ice Golem Wizard
Lumberjack Bats Firecracker
Lumberjack Bomber Bats Freeze
Lumberjack Bats Firecracker
Bomber Firecracker Lumberjack
Freeze Bomber Bats Firecracker Lumberjack
Bats Firecracker Wizard Freeze
Ice Golem
Lumberjack
Bomber Firecracker Ice Golem Lumberjack
Bats Bomber Firecracker Ice Golem Wizard Freeze Lumberjack
Bats Firecracker Wizard
Lumberjack Bomber Bats Wizard Freeze
Bomber Wizard Bats Firecracker Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Bomber Bats Firecracker Lumberjack
Bomber Bats Firecracker Wizard Lumberjack
Wizard Freeze Bomber Bats Firecracker Ice Golem Lumberjack
Lumberjack
Bomber Wizard Bats Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Bomber Firecracker Ice Golem Wizard Lumberjack
Lumberjack Bats Ice Golem
Lumberjack Bats Ice Golem
Lumberjack
Firecracker Wizard Bats Ice Golem Freeze
Bats Ice Golem Lumberjack
Lumberjack
Freeze Bats Firecracker Ice Golem
Bats Lumberjack
Ice Golem Wizard Lumberjack
Wizard Bomber Firecracker
Bomber Bats Firecracker Ice Golem Freeze Lumberjack
Bats Bomber Firecracker Ice Golem Wizard Freeze
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Freeze
Firecracker
Firecracker Ice Golem Freeze
Bomber Wizard Firecracker
Firecracker Wizard Bats Ice Golem Freeze
Bomber Firecracker Wizard
Firecracker Ice Golem Wizard Freeze
Firecracker Wizard
Bats Lumberjack
Firecracker Wizard
Firecracker Wizard
Firecracker Ice Golem
Firecracker Freeze
Firecracker Ice Golem
Bomber Firecracker Wizard
Firecracker Wizard
Freeze
Bomber Bats
Bomber Firecracker Wizard
Bomber Firecracker Wizard
Wizard
Firecracker Ice Golem Freeze Bomber Wizard
Firecracker Wizard
Wizard
Firecracker
Bats Firecracker Ice Golem Wizard
Bats Firecracker Wizard Freeze
Bomber Wizard
Firecracker Freeze
Firecracker Wizard
Bats Freeze
Firecracker Wizard
Freeze
Firecracker Wizard Lumberjack
Bomber Firecracker Ice Golem Wizard
Firecracker
Bats Firecracker Freeze
Firecracker Bats
Firecracker Freeze
Firecracker Wizard

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