My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Wizard Balloon Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Drill Balloon
Giant Snowball
Royal Recruits Goblin Drill Balloon
Zap
Firecracker Goblin Drill Balloon
Barbarian Barrel
Firecracker Royal Recruits Bomb Tower Wizard Goblin Drill
The Log
Firecracker Royal Recruits Goblin Drill
Earthquake
Firecracker Bomb Tower Goblin Drill
Arrows
Firecracker Royal Recruits Goblin Drill
Royal Delivery
Firecracker Royal Recruits Wizard Goblin Drill Balloon
Fireball
Firecracker Bomb Tower Wizard Goblin Drill Balloon
Poison
Firecracker Royal Recruits Bomb Tower Wizard Goblin Drill Balloon
Lightning
Bomb Tower Wizard Balloon
Rocket
Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Drill Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bomb Tower Goblin Drill Wizard Balloon Royal Recruits Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Bomb Tower Goblin Drill Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Goblin Drill Balloon Golem Mega Knight
Royal Recruits
Firecracker
Bomb Tower
Wizard
Balloon Golem Mega Knight
Goblin Drill
Firecracker Balloon Golem Mega Knight
Balloon
Firecracker Wizard Goblin Drill Golem Mega Knight
Golem
Firecracker Wizard Goblin Drill Balloon
Mega Knight
Firecracker Wizard Goblin Drill Balloon

Defense Synergies 0 4

Firecracker
Royal Recruits Bomb Tower Mega Knight
Royal Recruits
Firecracker
Bomb Tower
Firecracker
Wizard
Mega Knight
Goblin Drill
Balloon
Golem
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Wizard
Bomb Tower Firecracker Royal Recruits Goblin Drill Mega Knight
Bomb Tower Mega Knight Royal Recruits Goblin Drill
Royal Recruits Bomb Tower Firecracker Goblin Drill Mega Knight
Firecracker Royal Recruits Bomb Tower Mega Knight
Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower Wizard
Royal Recruits Bomb Tower Mega Knight
Royal Recruits Bomb Tower Goblin Drill
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Bomb Tower Wizard Goblin Drill Mega Knight
Firecracker Wizard
Royal Recruits Bomb Tower Goblin Drill Mega Knight Wizard
Bomb Tower Wizard Mega Knight Firecracker Royal Recruits Goblin Drill
Royal Recruits Bomb Tower Goblin Drill Mega Knight
Bomb Tower Royal Recruits Goblin Drill Mega Knight
Bomb Tower Wizard Mega Knight Firecracker Royal Recruits Goblin Drill
Bomb Tower Mega Knight Firecracker Royal Recruits Wizard Goblin Drill
Bomb Tower Wizard Goblin Drill Firecracker Royal Recruits Mega Knight
Royal Recruits Bomb Tower Goblin Drill
Royal Recruits Wizard Mega Knight Firecracker Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight
Firecracker Bomb Tower Wizard Mega Knight
Royal Recruits Mega Knight Bomb Tower
Royal Recruits Mega Knight
Royal Recruits Goblin Drill Mega Knight
Firecracker Wizard Bomb Tower
Royal Recruits Bomb Tower
Mega Knight Royal Recruits Bomb Tower
Royal Recruits Mega Knight Firecracker Bomb Tower
Royal Recruits Goblin Drill
Mega Knight Royal Recruits Bomb Tower
Royal Recruits Mega Knight
Royal Recruits Mega Knight Bomb Tower Wizard
Royal Recruits Wizard Firecracker Bomb Tower Mega Knight
Royal Recruits Firecracker Bomb Tower Goblin Drill
Mega Knight Firecracker Royal Recruits Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Goblin Drill
Firecracker
Goblin Drill
Firecracker Royal Recruits
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Royal Recruits Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Goblin Drill
Firecracker Royal Recruits Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Royal Recruits Goblin Drill
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Royal Recruits
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Mega Knight
Firecracker Wizard Mega Knight

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