My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Elite Barbarians Wizard Clone
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Clone
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Battle Healer Wizard Clone
Fireball
Firecracker Elite Barbarians Battle Healer Wizard Clone
Poison
Firecracker Battle Healer Wizard Clone
Lightning
Elite Barbarians Mini P.E.K.K.A Battle Healer Wizard
Rocket
Elite Barbarians Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Clone Mini P.E.K.K.A Battle Healer Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Clone Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Battle Healer Mirror
Elite Barbarians
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Battle Healer Wizard Mirror Electro Giant
Battle Healer
Firecracker Mini P.E.K.K.A Mirror
Wizard
Elite Barbarians Mini P.E.K.K.A
Mirror
Electro Giant Firecracker Mini P.E.K.K.A Battle Healer
Clone
Electro Giant
Mirror Mini P.E.K.K.A

Defense Synergies 1 9

Firecracker
Mini P.E.K.K.A Battle Healer Mirror
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Firecracker Elite Barbarians Battle Healer Wizard Mirror Electro Giant
Battle Healer
Mirror Firecracker Mini P.E.K.K.A
Wizard
Elite Barbarians Mini P.E.K.K.A
Mirror
Battle Healer Firecracker Mini P.E.K.K.A
Clone
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A Firecracker Battle Healer
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Firecracker
Firecracker Elite Barbarians Mini P.E.K.K.A Battle Healer
Firecracker
Firecracker Wizard
Battle Healer Electro Giant
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Battle Healer
Firecracker Wizard Electro Giant
Firecracker Wizard
Mini P.E.K.K.A Elite Barbarians Battle Healer Wizard
Wizard Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Electro Giant
Wizard Firecracker Elite Barbarians Mini P.E.K.K.A
Firecracker Elite Barbarians Battle Healer Wizard
Wizard Firecracker Battle Healer
Mini P.E.K.K.A Elite Barbarians
Wizard Firecracker Elite Barbarians Mini P.E.K.K.A Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Battle Healer Electro Giant
Firecracker Elite Barbarians Mini P.E.K.K.A Battle Healer Wizard
Elite Barbarians Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Elite Barbarians Battle Healer
Elite Barbarians Mini P.E.K.K.A Battle Healer
Firecracker Wizard Electro Giant
Mini P.E.K.K.A Elite Barbarians Battle Healer
Mini P.E.K.K.A Elite Barbarians Battle Healer
Firecracker Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Electro Giant
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard Firecracker Electro Giant
Elite Barbarians Electro Giant Firecracker Mini P.E.K.K.A Battle Healer
Firecracker Elite Barbarians Mini P.E.K.K.A Battle Healer Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard Electro Giant
Wizard
Firecracker Electro Giant Wizard
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Elite Barbarians Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians
Firecracker
Firecracker Electro Giant

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