My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Barbarians Lumberjack
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Barbarians Elixir Golem Wizard Lumberjack
The Log
Firecracker Barbarians Elixir Golem Lumberjack
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Elixir Golem Wizard Lumberjack
Fireball
Minions Firecracker Barbarians Elixir Golem Wizard Lumberjack
Poison
Minions Firecracker Barbarians Elixir Golem Wizard
Lightning
Wizard Lumberjack
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Elixir Golem Fireball Lumberjack Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Minions Elixir Golem Lumberjack
Minions
Zap Firecracker Elixir Golem Lumberjack
Firecracker
Zap Elixir Golem Minions Lumberjack
Barbarians
Elixir Golem
Firecracker Zap Minions Fireball Wizard Lumberjack
Fireball
Zap Elixir Golem
Wizard
Elixir Golem Lumberjack
Lumberjack
Zap Minions Firecracker Elixir Golem Wizard

Defense Synergies 1 9

Zap
Fireball Minions Firecracker Barbarians Lumberjack
Minions
Zap Firecracker Lumberjack
Firecracker
Zap Minions Lumberjack
Barbarians
Zap
Elixir Golem
Fireball
Zap Lumberjack
Wizard
Lumberjack
Lumberjack
Zap Minions Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball Wizard
Barbarians Lumberjack Zap Minions Firecracker
Barbarians Lumberjack Minions
Barbarians Lumberjack Minions Firecracker
Firecracker Barbarians Fireball Lumberjack
Fireball Zap Minions Firecracker Lumberjack
Minions Zap Firecracker Fireball Wizard
Zap Barbarians Fireball
Barbarians Minions Lumberjack
Firecracker Barbarians Lumberjack
Minions Barbarians Zap Firecracker Fireball Wizard Lumberjack
Minions Zap Firecracker Fireball Wizard
Barbarians Lumberjack Zap Minions Fireball Wizard
Fireball Wizard Zap Minions Firecracker Barbarians Lumberjack
Barbarians Lumberjack
Barbarians Zap Fireball Lumberjack
Barbarians Wizard Minions Firecracker Fireball Lumberjack
Fireball Zap Minions Firecracker Barbarians Wizard Lumberjack
Zap Wizard Minions Firecracker Barbarians Fireball Lumberjack
Barbarians Lumberjack
Wizard Minions Firecracker Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball
Fireball Zap Firecracker Wizard Lumberjack
Barbarians Lumberjack Zap Minions
Lumberjack Zap Barbarians Fireball
Barbarians Lumberjack
Firecracker Fireball Wizard Zap Minions
Minions Barbarians Fireball Lumberjack
Barbarians Lumberjack
Zap Minions Firecracker Barbarians Fireball
Barbarians
Minions Barbarians Lumberjack
Zap Barbarians Fireball
Barbarians Fireball Wizard Lumberjack
Wizard Firecracker Barbarians Fireball
Barbarians Zap Minions Firecracker Fireball Lumberjack
Minions Zap Firecracker Barbarians Fireball Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Barbarians Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Minions
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Minions Fireball Lumberjack
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Minions Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Minions
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Minions Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
Firecracker Fireball Wizard
Zap Minions Barbarians Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Firecracker Wizard Lumberjack
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker
Zap Minions Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker Wizard

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