My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Wizard
Fireball
Firecracker Hog Rider Inferno Tower Wizard
Poison
Bats Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Firecracker Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mirror Mega Knight
Firecracker
Hog Rider Bats Mirror Mega Knight
Hog Rider
Bats Arrows Firecracker Wizard Mirror Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Mirror
Arrows Firecracker Hog Rider
Mega Knight
Bats Arrows Firecracker Hog Rider Wizard

Defense Synergies 2 11

Bats
Firecracker Inferno Tower Mega Knight
Arrows
Mirror Mega Knight Inferno Tower
Firecracker
Bats Inferno Tower Mirror Mega Knight
Hog Rider
Inferno Tower
Bats Arrows Firecracker Mirror Mega Knight
Wizard
Mega Knight
Mirror
Arrows Firecracker Inferno Tower Mega Knight
Mega Knight
Arrows Bats Firecracker Inferno Tower Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Inferno Tower Bats Firecracker Mega Knight
Inferno Tower Mega Knight Bats
Inferno Tower Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Inferno Tower Arrows Firecracker Wizard
Arrows Inferno Tower Mega Knight
Inferno Tower
Firecracker Inferno Tower Mega Knight
Bats Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Bats Firecracker Wizard
Inferno Tower Mega Knight Bats Wizard
Wizard Mega Knight Bats Arrows Firecracker
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Bats Arrows Firecracker Inferno Tower
Arrows Mega Knight Bats Firecracker Wizard
Arrows Wizard Bats Firecracker Mega Knight
Inferno Tower
Wizard Mega Knight Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Arrows Firecracker Wizard Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Inferno Tower
Inferno Tower Mega Knight
Arrows Firecracker Wizard Bats
Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Firecracker Inferno Tower
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Arrows
Mega Knight Inferno Tower Wizard
Wizard Firecracker Mega Knight
Inferno Tower Bats Firecracker
Bats Arrows Mega Knight Firecracker Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Bats
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Bats
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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