My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Inferno Dragon
Giant Snowball
Bats Royal Hogs Inferno Dragon
Zap
Bats Firecracker Inferno Tower Royal Hogs Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Wizard Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Wizard Royal Hogs Inferno Dragon
Fireball
Firecracker Inferno Tower Wizard Royal Hogs Inferno Dragon
Poison
Bats Firecracker Inferno Tower Wizard Royal Hogs
Lightning
Inferno Tower Wizard Inferno Dragon
Rocket
Inferno Tower Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Poison Inferno Dragon Golden Knight Inferno Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Poison Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Hogs Inferno Dragon
Firecracker
Bats Royal Hogs Inferno Dragon
Inferno Tower
Wizard
Royal Hogs
Royal Hogs
Bats Firecracker Wizard Poison
Poison
Royal Hogs
Inferno Dragon
Bats Firecracker
Golden Knight

Defense Synergies 0 8

Bats
Firecracker Inferno Tower Inferno Dragon Golden Knight
Firecracker
Bats Inferno Tower Golden Knight
Inferno Tower
Bats Firecracker Poison
Wizard
Golden Knight
Royal Hogs
Poison
Inferno Tower
Inferno Dragon
Bats
Golden Knight
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Golden Knight
Inferno Tower Inferno Dragon Bats Firecracker
Inferno Tower Bats Inferno Dragon
Inferno Tower Inferno Dragon Bats Firecracker
Firecracker Poison
Bats Firecracker
Bats Inferno Tower Inferno Dragon Firecracker Wizard Poison
Inferno Tower Poison Golden Knight
Inferno Tower Inferno Dragon
Firecracker Inferno Tower
Bats Poison Firecracker Wizard
Inferno Tower Inferno Dragon Bats Firecracker Wizard Poison
Inferno Tower Bats Wizard
Wizard Bats Firecracker Poison Golden Knight
Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Wizard Bats Firecracker Inferno Tower Poison
Bats Firecracker Wizard Golden Knight
Wizard Poison Bats Firecracker Inferno Dragon
Inferno Tower Inferno Dragon
Wizard Bats Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Poison Firecracker Wizard Inferno Dragon
Bats Inferno Tower Golden Knight
Bats Inferno Tower
Inferno Tower Inferno Dragon
Firecracker Wizard Poison Bats
Bats Inferno Tower
Inferno Tower Inferno Dragon
Bats Firecracker Inferno Tower Poison Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Bats Inferno Tower Golden Knight
Poison
Inferno Tower Wizard Golden Knight
Wizard Firecracker
Inferno Tower Bats Firecracker Poison Inferno Dragon Golden Knight
Bats Poison Firecracker Inferno Tower Wizard Inferno Dragon Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Golden Knight
Poison
Firecracker Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Bats
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard Golden Knight
Bats Poison
Firecracker Poison Wizard Golden Knight
Poison Firecracker Wizard
Poison Firecracker Golden Knight
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison Golden Knight
Firecracker Wizard Poison
Poison
Bats
Firecracker Wizard Poison
Firecracker Wizard Poison Golden Knight
Poison
Wizard Poison
Poison
Firecracker Poison Wizard
Inferno Dragon
Firecracker Poison Wizard Golden Knight
Wizard Poison Golden Knight
Poison Firecracker Golden Knight
Poison Bats Firecracker Wizard
Bats Firecracker Wizard Poison
Poison Wizard
Firecracker Poison
Firecracker Wizard Poison
Bats
Poison Firecracker Wizard
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison
Firecracker
Bats Firecracker Poison Golden Knight
Firecracker Bats Poison
Poison Firecracker Golden Knight
Inferno Dragon
Firecracker Wizard

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