My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Skeleton Army Baby Dragon Electro Wizard
Poison
Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Baby Dragon Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Baby Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
Baby Dragon
Firecracker Poison P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Arrows Poison Electro Wizard Firecracker Wizard Baby Dragon
Electro Wizard
P.E.K.K.A Baby Dragon

Defense Synergies 0 12

Arrows
P.E.K.K.A
Firecracker
Skeleton Army Baby Dragon P.E.K.K.A Electro Wizard
Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Firecracker Wizard Electro Wizard
Baby Dragon
Firecracker P.E.K.K.A
Poison
Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard Baby Dragon Electro Wizard
Electro Wizard
Firecracker Wizard Skeleton Army Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Skeleton Army Poison P.E.K.K.A
Arrows Skeleton Army Firecracker Baby Dragon Electro Wizard
Electro Wizard Arrows Firecracker Wizard Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Electro Wizard
Skeleton Army Poison Electro Wizard Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon Poison Electro Wizard
Skeleton Army P.E.K.K.A Wizard Electro Wizard
Wizard Skeleton Army Arrows Firecracker Baby Dragon Poison P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker Skeleton Army Poison P.E.K.K.A Electro Wizard
Arrows Firecracker Wizard Skeleton Army Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon Poison Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeleton Army Arrows Firecracker Baby Dragon Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Firecracker Wizard Baby Dragon
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Arrows Firecracker Wizard Poison Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Firecracker Skeleton Army Baby Dragon Poison
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows Poison Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Firecracker Baby Dragon Poison P.E.K.K.A
Arrows Poison Firecracker Wizard Baby Dragon P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Baby Dragon
Arrows Firecracker Poison Baby Dragon Electro Wizard
Arrows Baby Dragon Poison
Arrows Firecracker Poison
Wizard Poison Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Poison Baby Dragon
Arrows Firecracker Wizard Baby Dragon Poison
Arrows Poison Firecracker Wizard Baby Dragon
Arrows Poison Firecracker Wizard
Poison Electro Wizard
Firecracker Poison Arrows Wizard Electro Wizard
Poison Arrows Firecracker Wizard Baby Dragon
Poison Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Poison
Arrows Firecracker Baby Dragon Poison
Arrows Firecracker Wizard Baby Dragon Poison
Arrows Firecracker Wizard Baby Dragon Poison
Arrows Poison
Arrows Firecracker Wizard Baby Dragon Poison Electro Wizard
Arrows Firecracker Wizard Baby Dragon Poison
Baby Dragon Poison
Arrows Wizard Poison
Arrows Baby Dragon Poison
Arrows Firecracker Poison Wizard Baby Dragon
Arrows Firecracker Poison Wizard Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon Poison
Poison Arrows Firecracker Baby Dragon
Poison Arrows Firecracker Wizard Baby Dragon Electro Wizard
Electro Wizard Firecracker Wizard Poison
Poison Arrows Wizard
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard Poison
Electro Wizard Skeleton Army
Poison Arrows Firecracker Wizard Baby Dragon Electro Wizard
Arrows
Poison Firecracker Wizard Baby Dragon Electro Wizard
Arrows Firecracker Wizard Baby Dragon Poison
Arrows Poison
Firecracker P.E.K.K.A
Firecracker Baby Dragon Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Baby Dragon Electro Wizard
P.E.K.K.A
Firecracker Wizard

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