My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Skeleton Army Clone Balloon
Zap
Firecracker Skeleton Army Clone Balloon
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Clone Giant Skeleton
The Log
Firecracker Skeleton Army Clone Giant Skeleton
Earthquake
Firecracker Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Knight Firecracker Wizard Skeleton Army Clone Balloon Giant Skeleton
Fireball
Firecracker Wizard Skeleton Army Clone Balloon
Poison
Firecracker Wizard Skeleton Army Clone Balloon
Lightning
Knight Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Clone Fireball Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Skeleton Army Clone

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon Fireball Wizard
Firecracker
Knight Balloon Giant Skeleton
Fireball
Knight
Wizard
Knight Balloon Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton
Balloon
Knight Clone Firecracker Wizard Giant Skeleton
Giant Skeleton
Clone Firecracker Wizard Balloon

Defense Synergies 1 8

Knight
Firecracker Fireball Wizard Skeleton Army
Firecracker
Knight Skeleton Army Giant Skeleton
Fireball
Knight
Wizard
Knight Skeleton Army Giant Skeleton
Skeleton Army
Knight Firecracker Wizard Giant Skeleton
Clone
Balloon
Giant Skeleton
Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard
Skeleton Army Knight Firecracker
Skeleton Army Knight Giant Skeleton
Skeleton Army Knight Firecracker
Firecracker Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Firecracker
Firecracker Fireball Wizard
Fireball Giant Skeleton
Skeleton Army
Knight Skeleton Army Firecracker Giant Skeleton
Skeleton Army Knight Firecracker Fireball Wizard Giant Skeleton
Firecracker Fireball Wizard
Skeleton Army Knight Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Firecracker
Skeleton Army Knight
Skeleton Army Fireball
Wizard Knight Firecracker Fireball Skeleton Army
Fireball Knight Firecracker Wizard Skeleton Army
Wizard Knight Firecracker Fireball Giant Skeleton
Wizard Skeleton Army Knight Firecracker Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Giant Skeleton
Fireball Knight Firecracker Wizard
Skeleton Army Giant Skeleton Knight
Skeleton Army Giant Skeleton Knight Fireball
Giant Skeleton Knight Skeleton Army
Firecracker Fireball Wizard
Skeleton Army Knight Fireball Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Firecracker Fireball Skeleton Army
Skeleton Army
Knight Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Knight Fireball Wizard
Wizard Firecracker Fireball Skeleton Army
Skeleton Army Knight Firecracker Fireball Giant Skeleton
Firecracker Fireball Wizard Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Knight Firecracker Fireball Giant Skeleton
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Knight Fireball Wizard
Fireball Firecracker Wizard
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball
Giant Skeleton
Firecracker Fireball Wizard
Fireball Skeleton Army
Fireball Firecracker Wizard
Fireball
Fireball Knight Firecracker Wizard
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton
Fireball Firecracker Wizard

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