My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Wizard Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Dart Goblin Witch
Zap
Spear Goblins Bats Firecracker Dart Goblin Witch
Barbarian Barrel
Spear Goblins Firecracker Dart Goblin Wizard Witch
The Log
Spear Goblins Firecracker Dart Goblin Witch
Earthquake
Spear Goblins Firecracker Witch
Arrows
Spear Goblins Bats Firecracker Dart Goblin Witch
Royal Delivery
Spear Goblins Bats Firecracker Dart Goblin Wizard Witch
Fireball
Firecracker Dart Goblin Wizard Witch
Poison
Spear Goblins Bats Firecracker Dart Goblin Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Firecracker Dart Goblin Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Dart Goblin Golem
Bats
Firecracker Golem
Arrows
Golem
Firecracker
Spear Goblins Bats Dart Goblin Golem
Dart Goblin
Spear Goblins Firecracker Golem
Wizard
Golem
Witch
Golem
Golem
Arrows Spear Goblins Bats Firecracker Dart Goblin Wizard Witch

Defense Synergies 0 7

Spear Goblins
Bats Arrows Firecracker Dart Goblin
Bats
Spear Goblins Firecracker Dart Goblin
Arrows
Spear Goblins
Firecracker
Spear Goblins Bats Dart Goblin
Dart Goblin
Spear Goblins Bats Firecracker
Wizard
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Dart Goblin Wizard
Bats Firecracker Dart Goblin Witch
Witch Bats Dart Goblin
Witch Bats Firecracker Dart Goblin
Arrows Firecracker
Arrows Spear Goblins Bats Firecracker Dart Goblin
Bats Dart Goblin Spear Goblins Arrows Firecracker Wizard Witch
Arrows Dart Goblin
Witch
Spear Goblins Firecracker Dart Goblin
Bats Dart Goblin Witch Spear Goblins Arrows Firecracker Wizard
Arrows Spear Goblins Bats Firecracker Dart Goblin Wizard Witch
Bats Wizard Witch
Wizard Bats Arrows Firecracker Dart Goblin Witch
Wizard Bats Arrows Firecracker Witch
Arrows Spear Goblins Bats Firecracker Dart Goblin Wizard Witch
Arrows Wizard Witch Spear Goblins Bats Firecracker Dart Goblin
Dart Goblin
Wizard Spear Goblins Bats Arrows Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch
Arrows Firecracker Wizard
Spear Goblins Bats Witch
Bats
Witch
Arrows Firecracker Wizard Bats Dart Goblin Witch
Spear Goblins Bats Dart Goblin Witch
Spear Goblins Bats Firecracker Witch
Witch Dart Goblin
Bats Dart Goblin Witch
Arrows
Wizard Witch
Wizard Firecracker Dart Goblin Witch
Witch Spear Goblins Bats Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Wizard Arrows Firecracker
Arrows Firecracker Wizard Spear Goblins Bats Dart Goblin Witch
Arrows Firecracker Dart Goblin Wizard Witch
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Bats
Firecracker Arrows Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Spear Goblins Arrows Firecracker Dart Goblin Wizard Witch
Arrows Firecracker Dart Goblin Wizard
Arrows
Bats
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Dart Goblin Wizard Witch
Arrows Wizard Witch
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin Wizard Witch
Bats Firecracker Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Spear Goblins Bats Dart Goblin Witch
Arrows Firecracker Dart Goblin Wizard Witch
Arrows
Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Witch
Firecracker Bats Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Wizard

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