My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Lumberjack
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Elite Barbarians Wizard Lumberjack
The Log
Firecracker Elite Barbarians Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Wizard Prince P.E.K.K.A Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Lumberjack
Poison
Firecracker Wizard
Lightning
Elite Barbarians Wizard Prince Lumberjack Monk
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Lumberjack Wizard Prince Monk Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Freeze Lumberjack Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Prince P.E.K.K.A Lumberjack Monk
Elite Barbarians
Firecracker Wizard Lumberjack
Wizard
Elite Barbarians Prince P.E.K.K.A Lumberjack
Freeze
Prince
Firecracker Wizard Lumberjack
P.E.K.K.A
Firecracker Wizard Lumberjack
Lumberjack
Firecracker Elite Barbarians Wizard Prince P.E.K.K.A
Monk
Firecracker

Defense Synergies 0 9

Firecracker
Prince P.E.K.K.A Lumberjack
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze Prince P.E.K.K.A Lumberjack
Freeze
Wizard Lumberjack
Prince
Firecracker Wizard
P.E.K.K.A
Firecracker Wizard
Lumberjack
Firecracker Wizard Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians P.E.K.K.A Lumberjack Firecracker Prince Monk
Prince P.E.K.K.A Lumberjack Elite Barbarians Freeze
Elite Barbarians Prince P.E.K.K.A Lumberjack Firecracker Monk
Firecracker Elite Barbarians Prince P.E.K.K.A Lumberjack Monk
Freeze Firecracker Lumberjack
Firecracker Wizard Freeze
P.E.K.K.A Monk
P.E.K.K.A Elite Barbarians Prince Lumberjack
Elite Barbarians Firecracker Prince Lumberjack
Firecracker Wizard Freeze Lumberjack
Firecracker Wizard
Prince P.E.K.K.A Lumberjack Elite Barbarians Wizard Freeze
Wizard Firecracker Freeze Prince P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Prince Lumberjack
Monk Elite Barbarians Freeze Prince P.E.K.K.A Lumberjack
Wizard Firecracker Elite Barbarians Prince P.E.K.K.A Lumberjack
Firecracker Elite Barbarians Wizard Prince Lumberjack
Wizard Freeze Firecracker Lumberjack
P.E.K.K.A Elite Barbarians Prince Lumberjack
Wizard Firecracker Elite Barbarians Prince P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Prince P.E.K.K.A
Firecracker Elite Barbarians Wizard Prince Lumberjack Monk
P.E.K.K.A Lumberjack Elite Barbarians Prince
Prince P.E.K.K.A Lumberjack Elite Barbarians Monk
P.E.K.K.A Elite Barbarians Prince Lumberjack
Firecracker Wizard Freeze Monk
Prince P.E.K.K.A Elite Barbarians Lumberjack
P.E.K.K.A Elite Barbarians Prince Lumberjack
Freeze P.E.K.K.A Firecracker Elite Barbarians Prince Monk
P.E.K.K.A
P.E.K.K.A Elite Barbarians Prince Lumberjack
P.E.K.K.A Monk Elite Barbarians Prince
Elite Barbarians Prince P.E.K.K.A Wizard Lumberjack
Wizard Firecracker
Elite Barbarians Firecracker Freeze Prince P.E.K.K.A Lumberjack Monk
Firecracker Elite Barbarians Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Monk
Firecracker Monk
Firecracker Freeze Prince
Wizard Firecracker
Firecracker Wizard Freeze Monk
Firecracker Wizard
Firecracker Wizard Freeze
Monk Firecracker Wizard
Elite Barbarians Prince Lumberjack
Firecracker Monk Wizard Prince
Monk Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Freeze Monk
Firecracker Elite Barbarians Prince
Firecracker Wizard
Firecracker Wizard
Monk Freeze
Firecracker Wizard Prince Monk
Firecracker Wizard Monk
Prince Monk
Wizard
Prince Monk
Monk
Firecracker Freeze Wizard
Firecracker Wizard Monk
Wizard Prince Monk
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard Freeze
Elite Barbarians
Wizard
Firecracker Freeze Monk
P.E.K.K.A Prince
Firecracker Wizard Monk
Freeze Prince
Firecracker Wizard Monk
Freeze
Firecracker Wizard Prince Lumberjack
Firecracker Wizard
Monk
Firecracker Elite Barbarians Prince P.E.K.K.A
Firecracker Elite Barbarians Freeze
Firecracker
Firecracker Freeze Prince Monk
Prince P.E.K.K.A
Firecracker Wizard Monk

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