My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Zap
Goblin Gang Firecracker Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Goblin Barrel Skeleton Army
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Firecracker Hog Rider Goblin Barrel Skeleton Army Bowler
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower Goblin Barrel Skeleton Army Bowler
Poison
Goblin Gang Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Bowler
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Goblin Barrel Skeleton Army Hog Rider Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Bowler
Goblin Gang
Hog Rider Goblin Barrel Firecracker Bowler
Firecracker
Zap Hog Rider Goblin Gang Goblin Barrel Bowler
Hog Rider
Zap Goblin Gang Firecracker Goblin Barrel Bowler
Inferno Tower
Goblin Barrel
Goblin Gang Firecracker Hog Rider Skeleton Army Bowler
Skeleton Army
Goblin Barrel
Bowler
Zap Goblin Gang Firecracker Hog Rider Goblin Barrel

Defense Synergies 2 9

Zap
Goblin Gang Firecracker Inferno Tower Skeleton Army Bowler
Goblin Gang
Inferno Tower Zap Firecracker Skeleton Army
Firecracker
Zap Goblin Gang Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Zap Firecracker
Goblin Barrel
Skeleton Army
Inferno Tower Zap Goblin Gang Firecracker
Bowler
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Inferno Tower
Inferno Tower Skeleton Army Zap Goblin Gang Firecracker
Goblin Gang Inferno Tower Skeleton Army Bowler
Inferno Tower Skeleton Army Goblin Gang Firecracker Bowler
Firecracker Skeleton Army Bowler
Goblin Gang Skeleton Army Bowler Zap Firecracker
Inferno Tower Zap Goblin Gang Firecracker
Bowler Zap Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Inferno Tower Bowler
Goblin Gang Skeleton Army Zap Firecracker Bowler
Inferno Tower Zap Goblin Gang Firecracker
Inferno Tower Skeleton Army Bowler Zap Goblin Gang
Skeleton Army Bowler Zap Goblin Gang Firecracker
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Bowler
Goblin Gang Firecracker Inferno Tower Skeleton Army Bowler
Zap Goblin Gang Firecracker Skeleton Army Bowler
Zap Firecracker Bowler
Inferno Tower
Goblin Gang Skeleton Army Bowler Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Inferno Tower Bowler
Zap Goblin Gang Firecracker Bowler
Goblin Gang Skeleton Army Zap Inferno Tower Bowler
Goblin Gang Skeleton Army Bowler Zap Inferno Tower
Inferno Tower Goblin Gang Skeleton Army Bowler
Firecracker Zap Goblin Gang
Goblin Gang Skeleton Army Inferno Tower Bowler
Inferno Tower Skeleton Army
Zap Firecracker Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower Bowler
Skeleton Army Zap Bowler
Skeleton Army Bowler Goblin Gang Inferno Tower
Firecracker Skeleton Army Bowler
Goblin Gang Inferno Tower Skeleton Army Zap Firecracker Bowler
Bowler Zap Firecracker Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Bowler
Firecracker
Zap Firecracker Bowler
Firecracker Zap
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker
Goblin Gang Bowler
Firecracker Zap Bowler
Zap Firecracker
Firecracker Bowler
Firecracker
Zap Firecracker
Zap Firecracker Bowler
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker Bowler
Bowler
Bowler
Zap
Zap Firecracker Bowler
Firecracker Zap Bowler
Zap Bowler
Zap Firecracker
Zap Firecracker
Zap Firecracker
Bowler
Zap
Zap Firecracker
Firecracker Bowler
Zap Goblin Gang Skeleton Army
Zap Firecracker
Goblin Gang Firecracker Bowler
Zap Firecracker Bowler
Zap
Firecracker
Zap Goblin Gang Firecracker Bowler
Firecracker Zap
Zap Firecracker Bowler
Firecracker Bowler

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