My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Giant Skeleton
Giant Snowball
Hog Rider Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Clone Giant Skeleton Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider Clone Giant Skeleton
Earthquake
Firecracker Hog Rider Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Clone Giant Skeleton Electro Wizard
Fireball
Firecracker Hog Rider Clone Electro Wizard
Poison
Firecracker Clone Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Clone Mini P.E.K.K.A Hog Rider Freeze Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Clone Mini P.E.K.K.A

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Mini P.E.K.K.A Freeze Giant Skeleton
Firecracker
Zap Hog Rider Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Firecracker Hog Rider Giant Skeleton Electro Wizard
Hog Rider
Zap Firecracker Freeze Mini P.E.K.K.A Giant Skeleton Electro Wizard
Clone
Giant Skeleton Electro Wizard
Freeze
Hog Rider Zap
Giant Skeleton
Clone Zap Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Clone Giant Skeleton

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Electro Wizard Firecracker Giant Skeleton
Firecracker
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Freeze
Hog Rider
Clone
Freeze
Mini P.E.K.K.A Electro Wizard
Giant Skeleton
Zap Firecracker Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Firecracker Electro Wizard
Mini P.E.K.K.A Freeze Giant Skeleton Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Giant Skeleton
Freeze Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker Freeze
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Zap Firecracker Freeze Giant Skeleton
Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Freeze Giant Skeleton Electro Wizard
Zap Firecracker Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Freeze Electro Wizard
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker Electro Wizard
Zap Freeze Firecracker Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Firecracker Mini P.E.K.K.A
Giant Skeleton Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A
Firecracker Zap Freeze Electro Wizard
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Freeze Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Firecracker
Electro Wizard Zap Firecracker Mini P.E.K.K.A Freeze Giant Skeleton
Zap Firecracker Mini P.E.K.K.A Freeze Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton
Firecracker Zap Electro Wizard
Giant Skeleton
Firecracker Freeze Giant Skeleton
Zap Firecracker
Firecracker Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Giant Skeleton
Zap
Zap Firecracker Freeze
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Freeze
Mini P.E.K.K.A
Zap
Zap Firecracker Freeze Electro Wizard
Giant Skeleton
Firecracker
Zap Electro Wizard Freeze
Zap Firecracker Electro Wizard
Freeze
Firecracker Mini P.E.K.K.A Electro Wizard
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Firecracker Freeze Giant Skeleton Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Freeze Giant Skeleton Electro Wizard
Firecracker

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