My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker Elixir Golem Executioner
The Log
Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Executioner P.E.K.K.A
Fireball
Cannon Firecracker Elixir Golem Executioner
Poison
Cannon Firecracker Elixir Golem Executioner
Lightning
Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Elixir Golem Tornado Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Elixir Golem Executioner The Log
Cannon
Firecracker
Zap Elixir Golem Tornado P.E.K.K.A
Elixir Golem
Firecracker Zap Tornado Executioner The Log
Tornado
Zap Executioner P.E.K.K.A Firecracker Elixir Golem The Log
Executioner
Tornado Zap Elixir Golem P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Firecracker Executioner The Log
The Log
Zap Elixir Golem Tornado Executioner P.E.K.K.A

Defense Synergies 6 10

Zap
Cannon Firecracker Tornado Executioner P.E.K.K.A The Log
Cannon
Zap The Log Firecracker
Firecracker
The Log Zap Cannon Tornado P.E.K.K.A
Elixir Golem
Tornado
Executioner P.E.K.K.A Zap Firecracker The Log
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap Firecracker
The Log
Cannon Firecracker P.E.K.K.A Zap Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Executioner The Log
P.E.K.K.A Zap Cannon Firecracker Executioner The Log
Cannon Tornado P.E.K.K.A Executioner
Cannon P.E.K.K.A Firecracker
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Zap Cannon Firecracker Executioner
Tornado Zap Cannon Firecracker Executioner
Zap Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Tornado
Tornado Cannon Firecracker
Executioner Zap Cannon Firecracker Tornado The Log
Executioner Zap Firecracker Tornado
Cannon P.E.K.K.A Zap The Log
Executioner Zap Cannon Firecracker Tornado P.E.K.K.A The Log
P.E.K.K.A Cannon
Tornado Zap Cannon P.E.K.K.A The Log
Cannon Firecracker Tornado Executioner P.E.K.K.A
Cannon Zap Firecracker Tornado Executioner The Log
Zap Tornado Executioner The Log Cannon Firecracker
P.E.K.K.A Cannon Tornado
Cannon Firecracker Executioner P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker Executioner The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Cannon Executioner
Firecracker Executioner Zap Tornado
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Firecracker Tornado The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Cannon Executioner
Cannon Firecracker Executioner
Zap Firecracker Tornado Executioner P.E.K.K.A The Log
Executioner Zap Cannon Firecracker P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Tornado Executioner The Log
The Log
Firecracker The Log
Executioner Zap Firecracker The Log
Firecracker Executioner Zap Tornado
Firecracker Tornado Executioner The Log
The Log Zap Firecracker Tornado Executioner
The Log Zap Firecracker Tornado
Tornado
Firecracker Zap Tornado The Log
Zap Firecracker Tornado Executioner
Firecracker Executioner The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log
Tornado
Zap Firecracker Executioner The Log
Zap Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Firecracker Tornado The Log Executioner
Firecracker The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Firecracker Tornado The Log
Zap Firecracker Tornado Executioner
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap
Zap Firecracker Tornado Executioner
The Log
Firecracker Executioner
The Log Zap Firecracker Executioner
Zap Tornado
Firecracker Executioner P.E.K.K.A
Zap Firecracker Tornado The Log
Firecracker Zap Tornado Executioner
Zap Firecracker Tornado Executioner The Log
P.E.K.K.A
Firecracker

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