My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Wizard Skeleton Army Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army P.E.K.K.A Sparky
Fireball
Firecracker Wizard Skeleton Army Sparky
Poison
Firecracker Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Tornado Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Tornado Freeze Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Skeleton Army Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Sparky Freeze
Firecracker
Zap Tornado P.E.K.K.A Sparky
Wizard
Tornado P.E.K.K.A Sparky
Skeleton Army
Sparky
Tornado
Zap Wizard P.E.K.K.A Sparky Firecracker Freeze
Freeze
Zap Tornado
P.E.K.K.A
Zap Tornado Firecracker Wizard
Sparky
Zap Tornado Firecracker Wizard Skeleton Army

Defense Synergies 3 15

Zap
Firecracker Skeleton Army Tornado P.E.K.K.A Sparky
Firecracker
Zap Skeleton Army Tornado P.E.K.K.A
Wizard
Tornado Skeleton Army Freeze P.E.K.K.A
Skeleton Army
Zap Firecracker Wizard Freeze Sparky
Tornado
Wizard P.E.K.K.A Sparky Zap Firecracker Sparky
Freeze
Wizard Skeleton Army Sparky
P.E.K.K.A
Tornado Zap Firecracker Wizard
Sparky
Tornado Zap Skeleton Army Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Skeleton Army P.E.K.K.A Sparky Zap Firecracker
Skeleton Army Tornado P.E.K.K.A Sparky Freeze
Skeleton Army P.E.K.K.A Sparky Firecracker
Firecracker Skeleton Army Tornado P.E.K.K.A Sparky
Skeleton Army Tornado Freeze Zap Firecracker
Tornado Zap Firecracker Wizard Freeze
Zap P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeleton Army Tornado
Skeleton Army Tornado Firecracker Sparky
Skeleton Army Zap Firecracker Wizard Tornado Freeze
Zap Firecracker Wizard Tornado
Skeleton Army P.E.K.K.A Sparky Zap Wizard Freeze
Wizard Skeleton Army Sparky Zap Firecracker Tornado Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Tornado Zap Freeze P.E.K.K.A Sparky
Wizard Sparky Firecracker Skeleton Army Tornado P.E.K.K.A
Zap Firecracker Wizard Skeleton Army Tornado
Zap Wizard Tornado Freeze Firecracker
P.E.K.K.A Sparky Tornado
Wizard Skeleton Army Firecracker P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Sparky
Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Sparky
Skeleton Army P.E.K.K.A Zap Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
Firecracker Wizard Zap Tornado Freeze
Skeleton Army P.E.K.K.A Sparky
P.E.K.K.A Skeleton Army Sparky
Zap Freeze P.E.K.K.A Firecracker Skeleton Army Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Zap Tornado
Skeleton Army P.E.K.K.A Wizard Sparky
Wizard Firecracker Skeleton Army Sparky
Skeleton Army Sparky Zap Firecracker Tornado Freeze P.E.K.K.A
Zap Firecracker Wizard Freeze P.E.K.K.A Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker Zap Tornado
Sparky
Firecracker Freeze Sparky
Wizard Zap Firecracker Sparky
Firecracker Wizard Zap Tornado Freeze
Firecracker Wizard Tornado Sparky
Zap Firecracker Wizard Tornado Freeze
Zap Firecracker Wizard Tornado
Tornado Sparky
Firecracker Zap Wizard Tornado Sparky
Zap Firecracker Wizard Tornado
Firecracker Sparky
Firecracker Freeze
Zap Firecracker Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky
Tornado Freeze Sparky
Sparky
Zap Firecracker Wizard Sparky
Zap Firecracker Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Freeze Wizard Sparky
Firecracker Zap Wizard Tornado Sparky
Zap Wizard Tornado Sparky
Zap Firecracker Tornado Sparky
Zap Firecracker Wizard Tornado Sparky
Zap Firecracker Wizard Freeze
Sparky
Zap Wizard Sparky
Zap Firecracker Freeze Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky
Zap Skeleton Army Freeze
Zap Firecracker Wizard Tornado
Freeze
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Tornado Sparky
Firecracker P.E.K.K.A Sparky
Zap Firecracker Tornado Freeze Sparky
Firecracker Zap Tornado
Zap Firecracker Tornado Freeze Sparky
P.E.K.K.A Sparky
Firecracker Wizard Sparky

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