My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Executioner Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Guards Executioner Electro Wizard Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Balloon Executioner Electro Wizard Lumberjack
Fireball
Firecracker Balloon Executioner Electro Wizard Lumberjack
Poison
Firecracker Guards Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Electro Wizard Lumberjack Golden Knight Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Electro Wizard Guards Executioner Lumberjack
Firecracker
Zap Balloon Lumberjack
Guards
Zap Lumberjack
Balloon
Zap Lumberjack Firecracker Executioner Electro Wizard Golden Knight
Executioner
Zap Balloon
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Firecracker Guards Electro Wizard
Golden Knight
Balloon

Defense Synergies 1 14

Zap
Electro Wizard Firecracker Guards Executioner Lumberjack Golden Knight
Firecracker
Zap Guards Electro Wizard Lumberjack Golden Knight
Guards
Zap Firecracker Executioner Electro Wizard Lumberjack
Balloon
Executioner
Zap Guards Lumberjack
Electro Wizard
Zap Firecracker Guards Lumberjack
Lumberjack
Zap Firecracker Guards Executioner Electro Wizard
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner Electro Wizard Golden Knight
Lumberjack Zap Firecracker Executioner Electro Wizard
Lumberjack Executioner Electro Wizard
Lumberjack Firecracker Guards Electro Wizard
Firecracker Lumberjack
Zap Firecracker Guards Executioner Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Executioner
Zap Electro Wizard Golden Knight
Lumberjack
Guards Firecracker Electro Wizard Lumberjack
Guards Executioner Electro Wizard Zap Firecracker Lumberjack
Executioner Zap Firecracker Electro Wizard
Lumberjack Zap Guards Electro Wizard
Executioner Zap Firecracker Guards Electro Wizard Lumberjack Golden Knight
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Firecracker Executioner Electro Wizard Lumberjack
Zap Firecracker Guards Executioner Electro Wizard Lumberjack Golden Knight
Zap Executioner Firecracker Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Firecracker Guards Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Electro Wizard
Electro Wizard Zap Firecracker Executioner Lumberjack
Guards Lumberjack Zap Electro Wizard Golden Knight
Guards Lumberjack Zap Electro Wizard
Guards Executioner Lumberjack
Firecracker Executioner Zap Electro Wizard
Guards Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Firecracker
Guards
Guards Lumberjack Golden Knight
Zap Guards Electro Wizard
Guards Executioner Lumberjack Golden Knight
Firecracker Executioner
Guards Electro Wizard Zap Firecracker Executioner Lumberjack Golden Knight
Executioner Zap Firecracker Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Golden Knight
Firecracker Zap Executioner Electro Wizard Golden Knight
Firecracker Guards
Executioner Zap Firecracker
Firecracker Executioner Zap
Firecracker Executioner
Zap Firecracker Executioner
Zap Firecracker Golden Knight
Guards Electro Wizard Lumberjack
Firecracker Zap Electro Wizard Golden Knight
Zap Firecracker Executioner
Firecracker Executioner Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Executioner Golden Knight
Firecracker Executioner
Zap Firecracker Executioner Electro Wizard
Zap Firecracker Golden Knight
Zap
Zap Firecracker Executioner
Firecracker Zap Executioner Electro Wizard Golden Knight
Zap Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Executioner Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard Guards
Zap Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Lumberjack
Zap Firecracker Executioner
Zap
Firecracker Executioner
Zap Firecracker Guards Electro Wizard Golden Knight
Firecracker Zap Executioner Electro Wizard
Zap Firecracker Executioner Electro Wizard Golden Knight
Firecracker

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