My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Hunter Giant Skeleton
The Log
Cannon Goblin Gang Firecracker Hog Rider Hunter Giant Skeleton
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Hunter Giant Skeleton
Fireball
Cannon Goblin Gang Firecracker Hog Rider Hunter
Poison
Cannon Goblin Gang Firecracker Hunter
Lightning
Cannon Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Firecracker Earthquake Hog Rider Hunter Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider Hunter Giant Skeleton
Cannon
Goblin Gang
Hog Rider Firecracker Giant Skeleton
Firecracker
Zap Hog Rider Goblin Gang Earthquake Giant Skeleton
Earthquake
Zap Hog Rider Firecracker Hunter Giant Skeleton
Hog Rider
Zap Goblin Gang Firecracker Earthquake Hunter Giant Skeleton
Hunter
Zap Earthquake Hog Rider Giant Skeleton
Giant Skeleton
Zap Goblin Gang Firecracker Earthquake Hog Rider Hunter

Defense Synergies 1 15

Zap
Cannon Goblin Gang Firecracker Earthquake Hunter Giant Skeleton
Cannon
Zap Goblin Gang Firecracker Earthquake Hunter
Goblin Gang
Zap Cannon Firecracker Giant Skeleton
Firecracker
Zap Cannon Goblin Gang Earthquake Hunter Giant Skeleton
Earthquake
Zap Cannon Firecracker
Hog Rider
Hunter
Zap Cannon Firecracker Giant Skeleton
Giant Skeleton
Zap Goblin Gang Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Cannon Firecracker
Hunter Zap Cannon Goblin Gang Firecracker
Cannon Goblin Gang Hunter Giant Skeleton
Cannon Hunter Goblin Gang Firecracker
Firecracker Earthquake Giant Skeleton
Goblin Gang Zap Cannon Firecracker Earthquake Hunter
Hunter Zap Cannon Goblin Gang Firecracker
Earthquake Zap Cannon Giant Skeleton
Cannon Hunter Goblin Gang
Goblin Gang Cannon Firecracker Hunter Giant Skeleton
Goblin Gang Zap Cannon Firecracker Earthquake Hunter Giant Skeleton
Hunter Zap Goblin Gang Firecracker
Cannon Hunter Zap Goblin Gang Earthquake Giant Skeleton
Zap Cannon Goblin Gang Firecracker Earthquake Hunter
Cannon Goblin Gang Hunter
Zap Cannon Goblin Gang Hunter
Cannon Goblin Gang Firecracker Hunter
Cannon Zap Goblin Gang Firecracker Hunter
Zap Earthquake Hunter Cannon Firecracker Giant Skeleton
Cannon Hunter
Goblin Gang Cannon Firecracker Earthquake Hunter Giant Skeleton
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Firecracker Hunter
Goblin Gang Giant Skeleton Zap Hunter
Goblin Gang Hunter Giant Skeleton Zap
Giant Skeleton Cannon Goblin Gang Hunter
Firecracker Zap Goblin Gang Hunter
Goblin Gang Hunter Giant Skeleton
Giant Skeleton Hunter
Zap Giant Skeleton Firecracker
Cannon Goblin Gang
Hunter Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Cannon Goblin Gang Hunter
Cannon Firecracker
Goblin Gang Zap Firecracker Hunter Giant Skeleton
Zap Cannon Firecracker Earthquake Hunter Giant Skeleton
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Giant Skeleton
Firecracker Zap
Earthquake Giant Skeleton
Earthquake Firecracker Giant Skeleton
Zap Firecracker Earthquake
Firecracker Zap Hunter
Firecracker Earthquake
Earthquake Zap Firecracker Hunter
Zap Firecracker
Goblin Gang
Firecracker Zap Earthquake
Zap Firecracker
Earthquake Firecracker Hunter
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker Hunter
Earthquake Firecracker
Earthquake
Zap Firecracker Earthquake Hunter
Zap Firecracker Earthquake
Earthquake Giant Skeleton
Earthquake Zap
Zap Firecracker Earthquake Hunter
Firecracker Zap Earthquake Hunter
Zap
Zap Firecracker
Zap Firecracker Hunter
Zap Firecracker
Zap Earthquake Hunter
Zap Firecracker
Giant Skeleton
Firecracker Earthquake
Zap Earthquake Goblin Gang
Zap Firecracker Hunter
Goblin Gang Firecracker Hunter
Zap Firecracker Earthquake
Zap Giant Skeleton
Firecracker
Zap Goblin Gang Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
Firecracker

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