My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Firecracker Guards Bandit
Barbarian Barrel
Firecracker Guards Bandit Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Guards Bandit Lumberjack
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Bandit Electro Wizard Lumberjack
Fireball
Firecracker Hog Rider Bandit Electro Wizard Lumberjack
Poison
Firecracker Guards Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Bandit Hog Rider Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Bandit

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Guards Bandit Lumberjack Mega Knight
Firecracker
Zap Hog Rider Bandit Lumberjack Mega Knight
Hog Rider
Zap Firecracker Guards Bandit Electro Wizard Lumberjack Mega Knight
Guards
Zap Hog Rider Bandit Lumberjack
Bandit
Zap Firecracker Hog Rider Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Hog Rider Bandit Lumberjack Mega Knight
Lumberjack
Zap Firecracker Hog Rider Guards Bandit Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Hog Rider Bandit Electro Wizard Lumberjack

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Firecracker Guards Bandit Lumberjack
Firecracker
Zap Guards Bandit Electro Wizard Lumberjack Mega Knight
Hog Rider
Guards
Zap Firecracker Electro Wizard Lumberjack
Bandit
Zap Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Firecracker Guards Bandit Lumberjack Mega Knight
Lumberjack
Zap Firecracker Guards Bandit Electro Wizard
Mega Knight
Zap Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Lumberjack Zap Firecracker Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Bandit Electro Wizard
Lumberjack Firecracker Guards Bandit Electro Wizard Mega Knight
Firecracker Lumberjack Mega Knight
Zap Firecracker Guards Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Firecracker
Zap Bandit Electro Wizard Mega Knight
Lumberjack
Guards Firecracker Bandit Electro Wizard Lumberjack Mega Knight
Guards Electro Wizard Zap Firecracker Bandit Lumberjack Mega Knight
Zap Firecracker Electro Wizard
Lumberjack Mega Knight Zap Guards Bandit Electro Wizard
Mega Knight Zap Firecracker Guards Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Zap Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Electro Wizard Lumberjack
Mega Knight Zap Firecracker Guards Bandit Electro Wizard Lumberjack
Zap Firecracker Guards Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Firecracker Guards Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Lumberjack Mega Knight
Guards Bandit Lumberjack Mega Knight Zap Electro Wizard
Guards Lumberjack Mega Knight Zap Bandit Electro Wizard
Guards Bandit Lumberjack Mega Knight
Firecracker Zap Electro Wizard
Guards Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Firecracker Bandit
Guards
Mega Knight Guards Lumberjack
Mega Knight Zap Guards Electro Wizard
Mega Knight Guards Bandit Lumberjack
Firecracker Mega Knight
Guards Electro Wizard Zap Firecracker Lumberjack
Mega Knight Zap Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Zap Bandit Electro Wizard
Bandit
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Guards Electro Wizard Lumberjack
Firecracker Zap Bandit Electro Wizard
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Zap Firecracker Bandit Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Guards Bandit
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Lumberjack Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Bandit Electro Wizard Mega Knight

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