My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Electro Giant Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Ram Rider Little Prince
Zap
Firecracker Dark Prince Ram Rider Little Prince
Barbarian Barrel
Firecracker Wizard Dark Prince Little Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince Ram Rider Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Dark Prince Ram Rider Little Prince
Fireball
Firecracker Wizard Ram Rider Little Prince
Poison
Firecracker Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Dark Prince Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Little Prince Mini P.E.K.K.A Dark Prince Wizard Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Little Prince Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Ram Rider Mini P.E.K.K.A Dark Prince Little Prince
Firecracker
Zap Mini P.E.K.K.A Dark Prince Ram Rider
Mini P.E.K.K.A
Zap Firecracker Wizard Dark Prince Electro Giant Ram Rider Little Prince
Wizard
Mini P.E.K.K.A Dark Prince Ram Rider
Dark Prince
Electro Giant Zap Firecracker Mini P.E.K.K.A Wizard Ram Rider Little Prince
Electro Giant
Dark Prince Mini P.E.K.K.A
Ram Rider
Zap Firecracker Mini P.E.K.K.A Wizard Dark Prince
Little Prince
Zap Mini P.E.K.K.A Dark Prince

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Firecracker Dark Prince Ram Rider Little Prince
Firecracker
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Firecracker Wizard Electro Giant Ram Rider
Wizard
Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Firecracker Wizard Little Prince
Electro Giant
Mini P.E.K.K.A
Ram Rider
Zap Mini P.E.K.K.A
Little Prince
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider
Mini P.E.K.K.A Zap Firecracker Dark Prince Ram Rider
Mini P.E.K.K.A Ram Rider Dark Prince
Mini P.E.K.K.A Firecracker Dark Prince Ram Rider
Firecracker Mini P.E.K.K.A Dark Prince
Zap Firecracker Dark Prince
Ram Rider Zap Firecracker Wizard Little Prince
Zap Electro Giant Ram Rider
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Little Prince
Zap Firecracker Wizard Dark Prince Electro Giant Ram Rider
Zap Firecracker Wizard Ram Rider
Mini P.E.K.K.A Zap Wizard Dark Prince Ram Rider
Wizard Zap Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A Electro Giant Ram Rider
Wizard Firecracker Mini P.E.K.K.A Dark Prince
Zap Firecracker Wizard Dark Prince Ram Rider Little Prince
Zap Wizard Firecracker Dark Prince Ram Rider Little Prince
Mini P.E.K.K.A Ram Rider
Wizard Dark Prince Firecracker Mini P.E.K.K.A Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Electro Giant
Zap Firecracker Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Dark Prince Ram Rider
Mini P.E.K.K.A Dark Prince Zap Ram Rider
Mini P.E.K.K.A Dark Prince Ram Rider
Firecracker Wizard Electro Giant Zap Ram Rider
Mini P.E.K.K.A Dark Prince Ram Rider
Mini P.E.K.K.A Dark Prince
Zap Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Zap Dark Prince Electro Giant
Mini P.E.K.K.A Dark Prince Wizard Ram Rider
Wizard Firecracker Electro Giant
Electro Giant Zap Firecracker Mini P.E.K.K.A Dark Prince Little Prince
Zap Firecracker Mini P.E.K.K.A Wizard Dark Prince Electro Giant
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ram Rider
Firecracker Dark Prince
Wizard Zap Firecracker Dark Prince
Firecracker Wizard Electro Giant Zap Ram Rider
Firecracker Wizard
Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider
Mini P.E.K.K.A
Firecracker Zap Wizard Dark Prince Ram Rider
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard Dark Prince
Zap Firecracker Wizard Electro Giant Little Prince
Wizard
Zap
Zap Firecracker Electro Giant Wizard Dark Prince Little Prince
Firecracker Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Firecracker
Zap Firecracker Wizard Electro Giant Little Prince
Zap Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Dark Prince
Zap Firecracker Wizard Ram Rider
Firecracker Mini P.E.K.K.A Wizard Dark Prince
Zap Firecracker Wizard
Zap Electro Giant
Firecracker Dark Prince
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Dark Prince Electro Giant Little Prince
Firecracker Wizard

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